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Campaign script improvements. #320

Merged
merged 6 commits into from Apr 10, 2019
Merged

Commits on Apr 8, 2019

  1. Automate campaign 'reinforcements are available' sound.

    For missions that allow reinforcements as soon as the first
    transporter exits the map.
    KJeff01 committed Apr 8, 2019
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  2. Remove excessive arrays in cam3-1 mission.

    Originally, the script had individual time and audio arrays for missile launch/detonation.
    This was unnecessary and a more sane approach can be used in its place.
    KJeff01 committed Apr 8, 2019
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  4. Cleanup camChangeOnDiff().

    KJeff01 committed Apr 8, 2019
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Commits on Apr 9, 2019

  1. Fix mission fail edge case for timeout missions.

    Missions like Beta-end would continue until timer timeout if everything
    the player owned was destroyed while having sent off at least 1 truck
    during the mission. Now, fail instantly.
    KJeff01 committed Apr 9, 2019
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  2. Reduce victory requirements for cam2-end mission.

    Just require one transporter load.
    KJeff01 committed Apr 9, 2019
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