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#4 Implement model format OZZ from: https://github.com/guillaumeblanc/ozz-animation #9

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WatIsDeze opened this issue Oct 22, 2019 · 0 comments
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@WatIsDeze
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#4 Implement model format OZZ from: https://github.com/guillaumeblanc/ozz-animation by either replacing the entire animation system as is. (This is advisable if you consider the fact that it currently has a messy function to render the player and its animation with. No proper structuring(OO) state manager for this exists.

Preferably thus more in a style as: ent->setAnimation("chatter", flags, duration = 0); // Flags being whether to take duration into account, blending, looping etc.

@WatIsDeze WatIsDeze self-assigned this Oct 23, 2019
@WatIsDeze WatIsDeze added the enhancement New feature or request label Oct 23, 2019
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