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(ConvolverNodeLimits): ConvolverNode buffer size limits #117

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olivierthereaux opened this issue Sep 11, 2013 · 2 comments
Closed

(ConvolverNodeLimits): ConvolverNode buffer size limits #117

olivierthereaux opened this issue Sep 11, 2013 · 2 comments

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@olivierthereaux
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Originally reported on W3C Bugzilla ISSUE-17360 Tue, 05 Jun 2012 11:48:54 GMT
Reported by Philip Jägenstedt
Assigned to

Audio-ISSUE-73 (ConvolverNodeLimits): ConvolverNode buffer size limits [Web Audio API]

http://www.w3.org/2011/audio/track/issues/73

Raised by: Philip Jägenstedt
On product: Web Audio API

https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html#ConvolverNode

Should there be an upper limit for the length of the impulse response buffer? If a huge buffer is used this could easily completely destroy performance. If there are no practical uses for convolution over a certain size, we could just limit it and avoid different implementations having different internal limits and having to reverse engineer the competition to figure out what the Web-compatible limits are.

@olivierthereaux
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Original comment by Chris Rogers on W3C Bugzilla. Tue, 09 Oct 2012 22:09:00 GMT

Do we have any limits on the dimensions of , or size of objects in WebGL? I'm just trying to get an idea if we have any examples to follow here.

If we do make a limit, then I'd like to make it rather high, like > 1 minute

@cwilso
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cwilso commented Oct 29, 2014

We should not have a limit. You'll end up with a CPU issue before a memory one here, I think.

@cwilso cwilso closed this as completed Oct 29, 2014
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