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Ideas #85
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I really like all of these suggestions. I hope to get the microphone working soon and then reorganize the entire interface since it's become pretty clunky. These are some really nice feature that can be added when I do that |
Those seem like really good ideas. And it's nice to see WilliamLCobb developing iNDS again. |
The problem is the DeSmuME core was modified quite a bit to make it run on iOS and it's much more complicated than just dropping the newer version in. Also most of the fixes of 0.9.11 were for big endian machines and the iPhone is little endian and doesn't benefit from them. Save states also seem to be working pretty well so the fixes there aren't very helpful either. I'm going to try to update DeSmuME at some point but for now it's at the bottom of my todo list. |
I just managed to build iNDS on Xcode. How does the app alone have over 300 issues? |
@DarknesGaming most of the "issues" are actually just apple warnings about what isn't correct syntax or correct use of the programming . They aren't relevant because the app isn't going to be in the app store. |
Ok then. Most or all the issues were only in the DeSmuME files, and I thought they weren't entirely important. |
Let's add to this idea: a button that allows us to delete selected or all save files for ROMs, because swiping to delete over 300 save files that are unnecessary takes forever. |
@pmp174 The problem I have with a high issue count is that when we have an issue that may really need to be corrected, we won't know because it's being drowned out by all the other frivolous issues. So much of DeSmuMe is in Objective-C which could do well to be updated into swift but like @WilliamLCobb is saying... bottom of to-do list I would like to see an effort to lower this high issue count |
@her most of these issues are Apple warnings. They are not important, and do you really think @WilliamLCobb has the time to fix over 400 issues when they barely matter? |
@DarknesGaming they're important from a maintainability standpoint. Additionally the code base could use more comments. If we made an effort to do some of this it would make it easier for people to contribute which would benefit the project. |
The code base is Xcode and the comments that program makes tells us how we can fix it. |
Since DeSmuME is written in C++, maybe I can learn the code and fix these issues easily using Xcode. I'm assuming it does C++, so this shouldn't be hard, right? |
@WilliamLCobb What do you think? |
@Anuskuss your updates list on ideas are incredibly awesome! |
I'm going to start working on DeSmuME 0.9.11 with Xcode. C++ shouldn't be too hard. |
@WilliamLCobb Would you need the source code for Mac OS X or Windows? |
@WilliamLCobb the frame skip option is gone. You think you can bring it back? |
Too bad this app isn't compatible with Android. All the emulators on the Google Play Store are based off of the same app (nds4droid) and people hardly ever work on them. |
Hey @WilliamLCobb, nice to see that you're actively working on iNDS again. Here are some ideas you could include in iNDS:
General / Bugs
Localizable.strings
😜)Menu layout
Add Performance, Audio and Sync section (iCloud, DropBox, Google Drive)/ overall redesign[Option] Change NDS profile information (Nickname, Message, Favorite Color, Birthday, Language)Edit: since most of them are useless, make sure Language is iOS default language and Nickname is iNDSIn-game layout
Hide layout/ only show specific buttons (eg Pause) [[Request] hide/unhide controls overlays in real time #45]Functionality
EPX,2xSaI,HQx,xBRZ) / Anisotropic filtering [Changing Resolution? #91]Layout Editor
Launch Rom -> Layout Settings -> Edit Profile Layout -> Options -> Discard Changes -> Press a button
Hope you can implement some of my ideas.
P.S. Nice work so far. Keep it up!
Edit: I don't know if you want this, but I would like to make a checklist out of the things I described above. Everytime something gets fulfilled, I will edit this post. I hope you like this structure☺️
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