Skip to content

Recipes Common Settings

WolfyScript edited this page May 17, 2021 · 3 revisions

All kinds of recipes have common settings, which are present in any RecipeCreator.

Result & Ingredient

Each recipe contains these settings, they are the main part of a recipe.
You can drop any item into those slots.
The slots might look simple, but you can shift + right-click them to open up advanced settings.
(Not all recipes allow that though!)
Once open you have access to Tags and more. See Ingredient and Result Options.

Conditions

They can be used to further limit the usage of recipes.

Depending on the type of recipe there are the following conditions:

  • World
  • Weather
  • Biome

Conditions only available for recipes that are executed by players:

  • Permission
  • Experience

Stonecutter recipes are the only ones that don't support conditions!

Recipe Group

This is one of the most important features of the Recipe Book.
It allows you to group your recipes together and prevent a cluttered Recipe Book.
The setting should be straightforward, recipes with the same group are grouped together!

Hide Recipe

It allows you to hide the recipe in the Recipe Book if you want to.
By default, it is shown in the Recipe Book.

Priority

This feature exists for some edge case scenarios where you have two or more recipes that are similar.
Such an edge case for example would be:
You have one crafting 9x9 recipe of for example sticks (with no NBT) and the exact meta is disabled.
Then you add another 9x9 recipe with sticks, but this time they have Custom Model Data.

The problem that might occur is that the first recipe is checked first and therefore overwriting the second one.
To fix this issue the first recipe would need to have a lower priority so it is checked after the second one.
The best would be to set the priority to LOWEST so it is always the one checked last.

Priorities

LOWEST: Checked last. (Pre 1.6.6.0: Checked first)
LOW
NORMAL: Default priority.
HIGH
HIGHEST: Checked first. (Pre 1.6.6.0: Checked last)