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Corrected value for deg30 #363

Merged
merged 1 commit into from
Oct 31, 2020
Merged

Corrected value for deg30 #363

merged 1 commit into from
Oct 31, 2020

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dghodgson
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Description

Current Hexagonize effect creates hexagons with incorrect angles. This is due to an incorrect value for deg30.
Should be pi/6 radians, not pi/15 radians.

Related Issues

Should be pi/6 radians, not pi/15 radians
@Xaymar
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Xaymar commented Oct 31, 2020

Original code was adapted from this ShaderToy code. Seems like this was an oversight when I ported it and typo'd the values into the calculator.

@Xaymar Xaymar merged commit 6841e88 into Xaymar:master Oct 31, 2020
@dghodgson dghodgson deleted the patch-1 branch October 31, 2020 10:30
Xaymar added a commit that referenced this pull request Nov 1, 2020
* #366 Fix an on-launch crash caused by missing initializers.
* #363 Fix a weird angle definition in 'hexagonize.effect'.
* #355 Fix incorrect or bad values being logged in FFmpeg Encoders.
* #353 Fix weird color conversion issues.
* #347 Fix hidden modal windows preventing 'Hide to Tray' from working.
* #345 Fix Windows Installer being 32-bit instead of 64-bit
Xaymar added a commit that referenced this pull request Mar 28, 2023
* #366 Fix an on-launch crash caused by missing initializers.
* #363 Fix a weird angle definition in 'hexagonize.effect'.
* #355 Fix incorrect or bad values being logged in FFmpeg Encoders.
* #353 Fix weird color conversion issues.
* #347 Fix hidden modal windows preventing 'Hide to Tray' from working.
* #345 Fix Windows Installer being 32-bit instead of 64-bit
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2 participants