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splash.py
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splash.py
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#! /usr/bin/env python
# Taken from http://www.pygame.org/project-Splash+screen-1186-.html by Rock Achu (rockhachu2)
# and tweaked ;)
import os
import directories
if os.sys.platform == 'linux2':
os.sys.path.insert(1, os.path.expanduser('~/.local/lib/python2.7/site-packages'))
os.sys.path.insert(1, os.path.abspath('./lib'))
import pygame
print 'Splash load...'
os.environ['SDL_VIDEO_CENTERED'] = '1'
pygame.init()
pygame.font.init()
no_splash = False
cur_dir = os.path.dirname(__file__)
splash_name = os.path.join(directories.getDataDir(), 'splash')
try:
# if os.path.exists(splash_name) and len(open(splash_name).read()) > 0:
# splash = pygame.image.load(open(splash_name).read().strip())
# else:
splash = pygame.image.load(open(os.path.join(cur_dir, "splash.png"), 'rb'))
screen = pygame.display.set_mode(splash.get_size(), pygame.NOFRAME)
screen.blit(splash, (0, 0))
except IOError:
try:
font = pygame.font.Font(open(os.path.join(cur_dir, 'fonts', 'DejaVuSans-Bold.ttf'), 'rb'), 48)
buf = font.render("MCEDit is loading...", True, (128, 128, 128))
screen = pygame.display.set_mode((buf.get_width() + 20, buf.get_height() + 20), pygame.NOFRAME)
screen.blit(buf, (10, 10))
splash = pygame.display.get_surface()
except:
splash = pygame.display.set_mode((1, 1))
no_splash = True
pygame.display.update()
os.environ['SDL_VIDEO_CENTERED'] = '0'
# Random splash
#
# Uses a 'splash' file to check the state.
# This file contains the name of the splash to be loaded next time MCEdit starts.
# No splash file means it has to be created.
# An empty file means the 'splash.png' file will alwas be used.
#
if not os.path.exists(splash_name):
open(splash_name, 'w').write('scrap')
if len(open(splash_name).read()) > 0:
from random import choice
splashes_folder = os.path.join(cur_dir, 'splashes')
if not os.path.exists(splashes_folder):
splashes_folder = os.path.join(cur_dir, splashes_folder)
if os.path.exists(splashes_folder) and os.listdir(splashes_folder):
new_splash = choice(os.listdir(splashes_folder))
open(splash_name, 'w').write(os.path.join(cur_dir, splashes_folder, new_splash))