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Is water 4 supported on ATI/Intel? When I last heard from engine devs it wasn't, and they wouldn't fix bug reports about it. But there are different engine devs now so it could be worth looking into again. Do you know of people who are using water 4 successfully?
Is this also how water appears on Windows for AMD graphics? If so, it seems like either option would be an improvement, and if only 0 and 4 are supported by engine, 0 may be the better automatic fallback for Intel (untested).
Right now having ATI/Intel Compatibility set to "Automatic" excludes any AMD card from the setting of
/water 4
(bumpmapped water) on game start.https://github.com/ZeroK-RTS/Chobby/blob/master/LuaMenu/configs/gameConfig/zk/settingsMenu.lua#L301
Source commit: b4b24b5
As a result of this, a significant portion of the userbase could be using unideal water settings without even realizing it.
Possible solutions:
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