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If some units in a selection have the required XP to morph then the morph button should be active. Currently the activation of the button depends on which unit was added first.
Clicking the morph button when many units are able to morph should only give one morph order. Ctrl+click could give all eligible units the order.
The morph button should not also be the stop morph button. Create a 'Stop Morph' button with a different image and description.
Morph (and stop morph) commands should be placed after every other ordinary command to better preserve the command placement order for the rest of the menu. They should be before Retreat Zone and Ferry.
Fix the bug where a morph option from the previously selected set of units appears at the bottom of the command card for the newly selected units. This button is often larger than the rest of the buttons. This bogus command remains even when no units are selected. To reproduce select a unit with a greyed out morph, then select a commander with a commander morph, then select the unit with the greyed out morph.
Improve the tooltip to convey what morph is, what the rank requirement is and why the button is greyed out.
Improve rank display and make morph easier to spot.
Ranks should correspond to the ranks set out by the morph gadget. They currently do not.
Ranks should be displayed for enemy units to increase the interaction provided by the system.
Units (or their rank icon) should flash or otherwise be more obvious for several seconds after they gain the required rank to morph. A morph-able rank should be more obvious in general.
Selected units should somehow have their unit portrait modified (perhaps with an icons) if they are able to morph.
Improve the XP system:
Remove the last hit bonus for XP. This mechanic is the worst offender for the creation of tedious farming and farm countering (self-ding your units or causing chain explosions to deny large amounts of XP).
This will require a re-balance of the rank system if the ranks are supposed to be 1x, 2x and 3x cost.
A suggested gadget implementation is to subtract XP from a unit whenever it kills something in such a way that the bonus is counteracted.
A better implementation would be to provide a patch for the engine which makes the last hit bonus configurable.
A well thought out morph graph. Consider whether monospam + morph becomes a viable strategy (eg Zeus -> Crabe to counter the counters to Zeus). Give reasons for each morph.
(Optional requirement that grants a lot more friendliness towards the system)
Nanoframe morph. Constructors have to do stuff to a morphing unit to make it progress. This removes concerns about free BP. Care has to be applied to make sure that UI for this is good.
If 6 is not implemented then low level morphs may need to take a bit longer to reduce their ability to completely tank your economy.
The text was updated successfully, but these errors were encountered:
These are the requirements for readding an XP morph system.
Nanoframe morph. Constructors have to do stuff to a morphing unit to make it progress. This removes concerns about free BP. Care has to be applied to make sure that UI for this is good.
If 6 is not implemented then low level morphs may need to take a bit longer to reduce their ability to completely tank your economy.
The text was updated successfully, but these errors were encountered: