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Releases: Zetas-Workshop/Relink-Mod-Manager

v1.0.3

10 Apr 07:32
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v1.0.3 Release of Relink Mod Manager

Visit the GitHub Wiki for detailed instructions and more information.

Note: Relink Mod Manager is built on .NET 8. If you encounter issues, ensure you have the .NET Desktop Runtime 8 installed.

To use Relink Mod Manager download the Relink.Mod.Manager.zip below, extract the exe to anywhere on your PC, such as the Desktop, and run it.

Reminder that directly importing Reloaded II Mods is supported. Please read the Wiki page for more information.

Changes

  • The Mod Option Bindings filter for Unreferenced Files will highlight the last selected filter option during that window session.
  • Mod Details have the scrollbar adjusted to be within the tab contents instead of scrolling the entire panel when there is a lot of content displayed at once.
  • When selecting the "I Restored My Files" option during the Mods Already Installed error the stale "data_volatile_backups" directory will be cleaned out to avoid keeping old irrelevant mod data.
  • Mods are now stored via their Mod Name when put into Mod Archive Storage instead of retaining their original Archive Filename.
    • This allows mods that have had their archive renamed, such as those uploaded to Nexus Mods, to still be eligible for in-place updating rather than needing to delete the previously installed Mod manually.
    • Nearly any Mod previously created with Relink Mod Manager already used the same archive name as the Mod's name so this will have effectively zero user-facing impact.

Fixes

  • When creating a new Mod and using a Mod directory that contains more than just a ModConfig.json in the root directory will no longer result in a crash during Mod Option Bindings.
    • It is still recommended to always store Mod files in a sub directory such as a data folder to keep them more organized.
  • Fixed a crash when updating a duplicate Mod but no existing Mod was selected in the Imported Mods browser list.

v1.0.2

26 Mar 02:41
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v1.0.2 Release of Relink Mod Manager

Visit the GitHub Wiki for detailed instructions and more information.

Note: Relink Mod Manager is built on .NET 8. If you encounter issues, ensure you have the .NET Desktop Runtime 8 installed.

To use Relink Mod Manager download the Relink.Mod.Manager.zip below, extract the exe to anywhere on your PC, such as the Desktop, and run it.

Changes

  • In the Mod Option Bindings window, if you set a json file as your Mod File Path and change the extension in Game File Path to msg the file will be automatically converted to a MessagePack file during Mod Installation.
    image
    • It is still very strongly recommended to do the conversion from json to msg prior to including the file in your Mod Pack.
  • If an error is encountered during Mod Pack Creation you now get a dialog explaining what when wrong and are able to resume editing your Mod Pack to resolve the issue instead of losing all your work like before.
  • There is now also a Mod Pack Validation Check performed whenever you attempt to save a new Mod Pack. This validation check is designed to inform of potential mistakes in the Mod Pack such as forgetting to set the proper Game File Path on your bindings.
    • This does not prevent you from creating the Mod Pack anyways if you want to ignore the validation warnings.
    • Please always make sure to test your Mod Packs out for yourself before distributing them to other users.
  • A new button to trim the Game File Path Binding down to the data\ directory of its path has been added next to each path not already starting with the expected data\ prefix.
    image
    • A more generic button was also added higher up in the Mod Option Bindings window to perform this action on all of your paths at once. A handy button for when you have a lot of paths to correct.
      image
  • There is now a new Filter dropdown present in the Mod Option Bindings window. This allows you to filter to a specific directory for clicking the Add Unreferenced Files button to only include the files (recursively) in that directory. Instead of including every single unreferenced file in the Mod Pack - if you want that behavior leave the Filter set to {No Filter}.
    image

Fixes

  • First Time Setup now always appears even if a Mod Manager prompt or Alert appears first. (Would only happen for a brand new user running an older version of the program)
  • When changing the directory, or refreshing it, during Mod Creation and files have been moved or removed old Bindings will be fully cleared now.
  • Fixed an issue where if you opened a directory with the file browser, deleted it, then tried to open and select it again you would crash.

v1.0.1

23 Mar 22:18
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v1.0.1 Release of Relink Mod Manager

Visit the GitHub Wiki for detailed instructions and more information.

Note: Relink Mod Manager is built on .NET 8. If you encounter issues, ensure you have the .NET Desktop Runtime 8 installed.

To use Relink Mod Manager download the Relink.Mod.Manager.zip below, extract the exe to anywhere on your PC, such as the Desktop, and run it.

Changes

  • Added support for directly importing Reloaded II Mods. Please read the Wiki page for instructions on how to take advantage of this feature!

v1.0.0

22 Mar 19:51
607dbac
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Initial Release of the Relink Mod Manager

Visit the GitHub Wiki for detailed instructions and more information.

Note: Relink Mod Manager is built on .NET 8. If you encounter issues, ensure you have the .NET Desktop Runtime 8 installed.

To use Relink Mod Manager download the Relink.Mod.Manager.zip below, extract the exe to anywhere on your PC, such as the Desktop, and run it.