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v1.0.2

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@ThiconZ ThiconZ released this 26 Mar 02:41
· 6 commits to master since this release

v1.0.2 Release of Relink Mod Manager

Visit the GitHub Wiki for detailed instructions and more information.

Note: Relink Mod Manager is built on .NET 8. If you encounter issues, ensure you have the .NET Desktop Runtime 8 installed.

To use Relink Mod Manager download the Relink.Mod.Manager.zip below, extract the exe to anywhere on your PC, such as the Desktop, and run it.

Changes

  • In the Mod Option Bindings window, if you set a json file as your Mod File Path and change the extension in Game File Path to msg the file will be automatically converted to a MessagePack file during Mod Installation.
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    • It is still very strongly recommended to do the conversion from json to msg prior to including the file in your Mod Pack.
  • If an error is encountered during Mod Pack Creation you now get a dialog explaining what when wrong and are able to resume editing your Mod Pack to resolve the issue instead of losing all your work like before.
  • There is now also a Mod Pack Validation Check performed whenever you attempt to save a new Mod Pack. This validation check is designed to inform of potential mistakes in the Mod Pack such as forgetting to set the proper Game File Path on your bindings.
    • This does not prevent you from creating the Mod Pack anyways if you want to ignore the validation warnings.
    • Please always make sure to test your Mod Packs out for yourself before distributing them to other users.
  • A new button to trim the Game File Path Binding down to the data\ directory of its path has been added next to each path not already starting with the expected data\ prefix.
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    • A more generic button was also added higher up in the Mod Option Bindings window to perform this action on all of your paths at once. A handy button for when you have a lot of paths to correct.
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  • There is now a new Filter dropdown present in the Mod Option Bindings window. This allows you to filter to a specific directory for clicking the Add Unreferenced Files button to only include the files (recursively) in that directory. Instead of including every single unreferenced file in the Mod Pack - if you want that behavior leave the Filter set to {No Filter}.
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Fixes

  • First Time Setup now always appears even if a Mod Manager prompt or Alert appears first. (Would only happen for a brand new user running an older version of the program)
  • When changing the directory, or refreshing it, during Mod Creation and files have been moved or removed old Bindings will be fully cleared now.
  • Fixed an issue where if you opened a directory with the file browser, deleted it, then tried to open and select it again you would crash.