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v1.0.2
v1.0.2 Release of Relink Mod Manager
Visit the GitHub Wiki for detailed instructions and more information.
Note: Relink Mod Manager is built on .NET 8. If you encounter issues, ensure you have the .NET Desktop Runtime 8 installed.
To use Relink Mod Manager download the Relink.Mod.Manager.zip below, extract the exe to anywhere on your PC, such as the Desktop, and run it.
Changes
- In the Mod Option Bindings window, if you set a
jsonfile as your Mod File Path and change the extension in Game File Path tomsgthe file will be automatically converted to a MessagePack file during Mod Installation.
- It is still very strongly recommended to do the conversion from
jsontomsgprior to including the file in your Mod Pack.
- It is still very strongly recommended to do the conversion from
- If an error is encountered during Mod Pack Creation you now get a dialog explaining what when wrong and are able to resume editing your Mod Pack to resolve the issue instead of losing all your work like before.
- There is now also a Mod Pack Validation Check performed whenever you attempt to save a new Mod Pack. This validation check is designed to inform of potential mistakes in the Mod Pack such as forgetting to set the proper Game File Path on your bindings.
- This does not prevent you from creating the Mod Pack anyways if you want to ignore the validation warnings.
- Please always make sure to test your Mod Packs out for yourself before distributing them to other users.
- A new button to trim the Game File Path Binding down to the
data\directory of its path has been added next to each path not already starting with the expecteddata\prefix.
- There is now a new Filter dropdown present in the Mod Option Bindings window. This allows you to filter to a specific directory for clicking the
Add Unreferenced Filesbutton to only include the files (recursively) in that directory. Instead of including every single unreferenced file in the Mod Pack - if you want that behavior leave the Filter set to{No Filter}.

Fixes
- First Time Setup now always appears even if a Mod Manager prompt or Alert appears first. (Would only happen for a brand new user running an older version of the program)
- When changing the directory, or refreshing it, during Mod Creation and files have been moved or removed old Bindings will be fully cleared now.
- Fixed an issue where if you opened a directory with the file browser, deleted it, then tried to open and select it again you would crash.
