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You have arrived at the official wiki for the Meteorist modules. On this page you can find out information about each individual module and its settings.
Please note that all content after this text is generated through automated processes. Remember, wiki may contain errors related to text formatting - this is normal for generated content.
Go back to category ⬆️ | Open class source code 📖
-
Command to refill hunger bar.
- Class name:
StringSetting
-
Default string:
/feed
- Class name:
-
Hunger level at which to send the command.
- Class name:
IntSetting
- Min value:
1
- Min slider value:
1
-
Default value:
12
- Max value:
2147483647
- Max slider value:
20
- Class name:
-
Delay after sending a command in ticks (20 ticks = 1 sec).
- Class name:
IntSetting
- Min value:
1
- Min slider value:
1
-
Default value:
20
- Max value:
2147483647
- Max slider value:
40
- Class name:
Go back to category ⬆️ | Open class source code 📖
-
Command to fix item.
- Class name:
StringSetting
-
Default string:
/fix all
- Class name:
-
Percentage - calculate item durability in percentage, Default - calculate item durability in numbers.
- Class name:
EnumSetting
- Available values:
Default
,Percentage
-
Default value:
Default
- Class name:
-
The durability number to send the command.
- Class name:
IntSetting
- Min value:
1
- Min slider value:
1
-
Default value:
10
- Max value:
2147483647
- Max slider value:
1000
- Class name:
-
The durability percentage to send the command.
- Class name:
IntSetting
- Min value:
1
- Min slider value:
1
-
Default value:
10
- Max value:
2147483647
- Max slider value:
100
- Class name:
-
Delay after sending a command in ticks (20 ticks = 1 sec).
- Class name:
IntSetting
- Min value:
1
- Min slider value:
1
-
Default value:
20
- Max value:
2147483647
- Max slider value:
40
- Class name:
Go back to category ⬆️ | Open class source code 📖
-
Command to refill health bar.
- Class name:
StringSetting
-
Default string:
/heal
- Class name:
-
Health level at which to send the command.
- Class name:
IntSetting
- Min value:
1
- Min slider value:
1
-
Default value:
10
- Max value:
2147483647
- Max slider value:
20
- Class name:
-
Delay after sending a command in ticks (20 ticks = 1 sec).
- Class name:
IntSetting
- Min value:
1
- Min slider value:
1
-
Default value:
20
- Max value:
2147483647
- Max slider value:
40
- Class name:
Go back to category ⬆️ | Open class source code 📖
-
Entity types to react on.
- Class name:
EntityTypeListSetting
- Class name:
-
The mode used.
- Class name:
EnumSetting
- Available values:
Logout
,Commands
-
Default value:
Logout
- Class name:
-
Message to show after logging out.
- Class name:
StringSetting
-
Default string:
[Auto Leave] Found entity in radius.
- Class name:
-
Commands to send.
- Class name:
StringListSetting
-
Default list:
/spawn
- Class name:
-
Delay after sending a commands in ticks (20 ticks = 1 sec).
- Class name:
IntSetting
- Min value:
1
- Min slider value:
1
-
Default value:
20
- Max value:
2147483647
- Max slider value:
40
- Class name:
-
Range in which to react.
- Class name:
DoubleSetting
- Min value:
1.0
- Min slider value:
1.0
-
Default value:
5.0
- Max value:
Infinity
- Max slider value:
10.0
- Class name:
-
Don't react to players added as friends.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Disables Auto Leave after usage.
- Class name:
BoolSetting
-
Default value:
false
- Class name:
Go back to category ⬆️ | Open class source code 📖
-
Mode to use.
- Class name:
EnumSetting
- Available values:
Plus
,Cross
-
Default value:
Plus
- Class name:
-
Light blocks to check.
- Class name:
BlockListSetting
-
Default value:
Torch
- Class name:
-
Place blocks.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Rotate head when placing a block.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Places light source on the ground.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Range to light source.
- Class name:
IntSetting
- Min value:
1
- Min slider value:
1
-
Default value:
2
- Max value:
2147483647
- Max slider value:
10
- Class name:
-
Grid range in blocks.
- Class name:
IntSetting
- Min value:
1
- Min slider value:
1
-
Default value:
13
- Max value:
2147483647
- Max slider value:
10
- Class name:
-
Shows overlay of suggested places for light.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
The color of the sides of the blocks being rendered.
- Class name:
ColorSetting
-
Default value:
rgba(255, 0, 0, 40)
- Class name:
-
The color of the lines of the blocks being rendered.
- Class name:
ColorSetting
-
Default value:
rgba(255, 0, 0, 100)
- Class name:
-
The color of the sides of the blocks being rendered.
- Class name:
ColorSetting
-
Default value:
rgba(255, 255, 0, 40)
- Class name:
-
The color of the lines of the blocks being rendered.
- Class name:
ColorSetting
-
Default value:
rgba(255, 255, 0, 100)
- Class name:
Go back to category ⬆️ | Open class source code 📖
Go back to category ⬆️ | Open class source code 📖
-
Radius to search for beds.
- Class name:
IntSetting
- Min value:
1
- Min slider value:
1
-
Default value:
3
- Max value:
2147483647
- Max slider value:
4
- Class name:
-
'Default' - sleep every amount of ticks; 'WhenPlayerLiesOnBed' - sleep when other player lies down on bed.
- Class name:
EnumSetting
- Available values:
Default
,WhenPlayerLiesOnBed
-
Default value:
Default
- Class name:
-
Delay between tries to sleep in ticks (20 ticks = 1 sec).
- Class name:
IntSetting
- Min value:
1
- Min slider value:
1
-
Default value:
200
- Max value:
2147483647
- Max slider value:
1200
- Class name:
-
Sleep only at night.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Sleep only at thunderstorm.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Use maximum sleep time.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Maximum time to sleep in ticks (20 ticks = 1 sec).
- Class name:
IntSetting
- Min value:
1
- Min slider value:
1
-
Default value:
200
- Max value:
2147483647
- Max slider value:
1200
- Class name:
-
Don't go to bed if you're in a dimension like nether/end.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
Go back to category ⬆️ | Open class source code 📖
-
Width of the box.
- Class name:
DoubleSetting
- Min value:
0.05
- Min slider value:
0.05
-
Default value:
0.25
- Max value:
1.0
- Max slider value:
1.0
- Class name:
-
Height of the box.
- Class name:
DoubleSetting
- Min value:
0.05
- Min slider value:
0.05
-
Default value:
0.55
- Max value:
1.0
- Max slider value:
1.0
- Class name:
-
Also enable 'safe-walk' module to avoid falling.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Show box.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
The color of the sides of box when not sneaking.
- Class name:
ColorSetting
-
Default value:
rgba(255, 0, 0, 40)
- Class name:
-
The color of the lines of box when not sneaking.
- Class name:
ColorSetting
-
Default value:
rgba(255, 0, 0, 100)
- Class name:
-
The color of the sides of box when sneaking.
- Class name:
ColorSetting
-
Default value:
rgba(0, 255, 0, 40)
- Class name:
-
The color of the lines of box when sneaking.
- Class name:
ColorSetting
-
Default value:
rgba(0, 255, 0, 100)
- Class name:
Go back to category ⬆️ | Open class source code 📖
-
Specified command to direct message a player.
- Class name:
StringSetting
-
Default string:
/msg {player} {message}
- Class name:
-
List of messages that can be sent to the players.
- Class name:
StringListSetting
-
Default list:
Meteorist :handshake: Meteor
- Class name:
-
'Sequential' - send messages in the order they appear in the list; 'Random' - pick a random message from the list.
- Class name:
EnumSetting
- Available values:
Sequential
,Random
-
Default value:
Sequential
- Class name:
-
'Sequential' - select players in the order they appear; 'Random' - pick a random player.
- Class name:
EnumSetting
- Available values:
Sequential
,Random
-
Default value:
Sequential
- Class name:
-
Time delay in ticks between the sending of individual messages.
- Class name:
IntSetting
- Min value:
1
- Min slider value:
1
-
Default value:
20
- Max value:
2147483647
- Max slider value:
1200
- Class name:
-
Time delay in ticks after all messages have been sent to all players.
- Class name:
IntSetting
- Min value:
1
- Min slider value:
1
-
Default value:
100
- Max value:
2147483647
- Max slider value:
1200
- Class name:
-
Defines when to auto-disable messaging: 'None' - never; 'NoMoreMessages' - when there are no more messages to send; 'NoMorePlayers' - when there are no more players to send messages to.
- Class name:
EnumSetting
- Available values:
None
,NoMoreMessages
,NoMorePlayers
-
Default value:
None
- Class name:
-
Stops the spam message flow when you leave a server.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Stops the spam message flow if you are disconnected from the server (eg. kicked).
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
If set to 'true', the system will not send messages to yourself.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Adds random text at the end of each message to avoid spam detection.
- Class name:
BoolSetting
-
Default value:
false
- Class name:
-
Defines the number of characters used to bypass spam detection.
- Class name:
IntSetting
- Min value:
-2147483648
- Min slider value:
1
-
Default value:
16
- Max value:
2147483647
- Max slider value:
256
- Class name:
-
Logs debug information in the chat.
- Class name:
BoolSetting
-
Default value:
false
- Class name:
Go back to category ⬆️ | Open class source code 📖
-
Entities to use item on.
- Class name:
EntityTypeListSetting
- Class name:
-
Range.
- Class name:
DoubleSetting
- Min value:
0.0
- Min slider value:
0.0
-
Default value:
4.5
- Max value:
Infinity
- Max slider value:
10.0
- Class name:
-
The hand to use.
- Class name:
EnumSetting
- Available values:
MAIN_HAND
,OFF_HAND
-
Default value:
MAIN_HAND
- Class name:
-
Swing hand client-side.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Ignore baby entities.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Use item on every entity only one time.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Sends rotation packets to the server when clicking on entity.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
Go back to category ⬆️ | Open class source code 📖
Go back to category ⬆️ | Open class source code 📖
-
Only pickup items that can be picked up.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Defines how items will be filtered when using the item sucker.
- Class name:
EnumSetting
- Available values:
Whitelist
,Blacklist
-
Default value:
Blacklist
- Class name:
-
Items to be exclusively collected by the item sucker.
- Class name:
ItemListSetting
-
Default value:
Diamond
- Class name:
-
Items which the item sucker should ignore.
- Class name:
ItemListSetting
-
Default value:
Poisonous Potato
- Class name:
-
Range within which the Baritone can collect items.
- Class name:
DoubleSetting
- Min value:
1.0
- Min slider value:
1.0
-
Default value:
5.0
- Max value:
Infinity
- Max slider value:
25.0
- Class name:
-
Only collect items that are on the floor.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Set the move mode of the item sucker.
- Class name:
EnumSetting
- Available values:
TP
,Baritone
-
Default value:
TP
- Class name:
-
Range to which Baritone will go to collect items.
- Class name:
IntSetting
- Min value:
0
- Min slider value:
0
-
Default value:
0
- Max value:
2147483647
- Max slider value:
10
- Class name:
-
Automatically teleport player to initial position once all items have been collected.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Automatically return player to initial position once all items have been collected.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Range within which the Baritone will return to its initial position.
- Class name:
IntSetting
- Min value:
0
- Min slider value:
0
-
Default value:
0
- Max value:
2147483647
- Max slider value:
10
- Class name:
-
Maximum time after teleport to wait.
- Class name:
IntSetting
- Min value:
1
- Min slider value:
1
-
Default value:
10
- Max value:
2147483647
- Max slider value:
10
- Class name:
-
Reset wait time after teleport.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Whether or not the speed of the player should be altered when using Baritone.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Modifies the player's movement speed when 'Modify Speed' is enabled.
- Class name:
DoubleSetting
- Min value:
1.0
- Min slider value:
1.0
-
Default value:
10.0
- Max value:
Infinity
- Max slider value:
30.0
- Class name:
Go back to category ⬆️ | Open class source code 📖
-
Flight speed.
- Class name:
DoubleSetting
- Min value:
1.0
- Min slider value:
1.0
-
Default value:
5.0
- Max value:
75.0
- Max slider value:
75.0
- Class name:
-
Force of change y-axis.
- Class name:
IntSetting
- Min value:
1
- Min slider value:
1
-
Default value:
1
- Max value:
10
- Max slider value:
10
- Class name:
-
Allows change speed using scroll wheel.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Change speed using scroll wheel sensitivity.
- Class name:
DoubleSetting
- Min value:
0.1
- Min slider value:
0.1
-
Default value:
1.0
- Max value:
5.0
- Max slider value:
5.0
- Class name:
Go back to category ⬆️ | Open class source code 📖
-
Number of jumps to be made.
- Class name:
IntSetting
- Min value:
1
- Min slider value:
1
-
Default value:
2
- Max value:
1200
- Max slider value:
10
- Class name:
-
Delay between jumps in ticks (20 ticks = 1 sec).
- Class name:
IntSetting
- Min value:
1
- Min slider value:
1
-
Default value:
3
- Max value:
1200
- Max slider value:
10
- Class name:
Go back to category ⬆️ | Open class source code 📖
-
Rotate head when placing a block.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Limit block placement range.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Max range to place blocks.
- Class name:
DoubleSetting
- Min value:
-Infinity
- Min slider value:
1.0
-
Default value:
4.0
- Max value:
Infinity
- Max slider value:
6.0
- Class name:
-
Render each block in placer area.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Use delay between placing blocks.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Maximum blocks to place per tick.
- Class name:
IntSetting
- Min value:
1
- Min slider value:
1
-
Default value:
1
- Max value:
2147483647
- Max slider value:
10
- Class name:
-
Delay after placing block(s) in ticks (20 ticks = 1 sec).
- Class name:
IntSetting
- Min value:
1
- Min slider value:
1
-
Default value:
1
- Max value:
120
- Max slider value:
40
- Class name:
Go back to category ⬆️ | Open class source code 📖
-
Defines what kind of action to execute when clicking.
- Class name:
EnumSetting
- Available values:
PICKUP
,QUICK_MOVE
,SWAP
,CLONE
,THROW
,QUICK_CRAFT
,PICKUP_ALL
-
Default value:
PICKUP
- Class name:
-
The mouse button to be used for clicking a slot.
- Class name:
EnumSetting
- Available values:
LeftMouse
,RightMouse
-
Default value:
LeftMouse
- Class name:
-
Determines the type of containers that can be interacted with.
- Class name:
ScreenHandlerListSetting
- Class name:
-
Defines how items will be filtered when interacting with slots.
- Class name:
EnumSetting
- Available values:
Whitelist
,Blacklist
,None
-
Default value:
Whitelist
- Class name:
-
List of items that should be selected if filtering mode is set to Whitelist.
- Class name:
ItemListSetting
- Default value:
- Class name:
-
List of items that should be ignored if filtering mode is set to Blacklist.
- Class name:
ItemListSetting
- Default value:
- Class name:
-
Determines how slots will be selected for interaction.
- Class name:
EnumSetting
- Available values:
Default
,All
-
Default value:
Default
- Class name:
-
Specific slots that should be interacted with when selection mode is set to Default.
- Class name:
StringSetting
-
Default string:
1-27
- Class name:
-
Defines the slot limitation. For example, when using 'MAIN_START', all slots will be limited to the inventory beginning.
- Class name:
EnumSetting
- Available values:
HOTBAR_START
,HOTBAR_END
,OFFHAND
,MAIN_START
,MAIN_END
,ARMOR_START
,ARMOR_END
-
Default value:
MAIN_START
- Class name:
-
Determines if empty slots should be skipped.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
The delay in milliseconds between individual slot clicks.
- Class name:
IntSetting
- Min value:
-2147483648
- Min slider value:
0
-
Default value:
50
- Max value:
2147483647
- Max slider value:
1000
- Class name:
-
The delay in milliseconds between each full iteration of slot clicks.
- Class name:
IntSetting
- Min value:
-2147483648
- Min slider value:
0
-
Default value:
50
- Max value:
2147483647
- Max slider value:
1000
- Class name:
Go back to category ⬆️ | Open class source code 📖
-
Specifies the entity types to aim at.
- Class name:
EntityTypeListSetting
- Class name:
-
Maximum distance to target entities.
- Class name:
DoubleSetting
- Min value:
0.0
- Min slider value:
0.0
-
Default value:
4.5
- Max value:
Infinity
- Max slider value:
10.0
- Class name:
-
Sorting method to prioritize targets within range.
- Class name:
EnumSetting
- Available values:
LowestDistance
,HighestDistance
,LowestHealth
,HighestHealth
,ClosestAngle
-
Default value:
ClosestAngle
- Class name:
-
Prevents aiming at baby variants of mobs.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Prevents aiming at named mobs.
- Class name:
BoolSetting
-
Default value:
false
- Class name:
-
Allows aiming at passive mobs only if they target you.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Prevents aiming at tamed mobs.
- Class name:
BoolSetting
-
Default value:
false
- Class name:
-
Prevents aiming at players on your friends list.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Part of the target entity's body to aim at.
- Class name:
EnumSetting
- Available values:
Head
,Body
,Feet
-
Default value:
Head
- Class name:
-
Aim at the target entity instantly.
- Class name:
BoolSetting
-
Default value:
false
- Class name:
-
Synchronize aim speed with attack cooldown progress.
- Class name:
BoolSetting
-
Default value:
false
- Class name:
-
Speed at which to adjust aim.
- Class name:
DoubleSetting
- Min value:
0.0
- Min slider value:
0.1
-
Default value:
1.0
- Max value:
Infinity
- Max slider value:
10.0
- Class name:
-
Amount to predict the target's movement when aiming.
- Class name:
DoubleSetting
- Min value:
0.0
- Min slider value:
0.0
-
Default value:
0.0
- Max value:
Infinity
- Max slider value:
20.0
- Class name:
-
Restrict aiming to entities within the specified FOV.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Maximum Field of View (FOV) range for targeting entities.
- Class name:
DoubleSetting
- Min value:
-Infinity
- Min slider value:
0.0
-
Default value:
90.0
- Max value:
Infinity
- Max slider value:
180.0
- Class name:
-
Allow aiming through walls.
- Class name:
BoolSetting
-
Default value:
false
- Class name:
Go back to category ⬆️ | Open class source code 📖
-
Specifies the entity types to target for attack.
- Class name:
EntityTypeListSetting
- Class name:
-
Defines the maximum range for attacking a target entity.
- Class name:
DoubleSetting
- Min value:
0.0
- Min slider value:
0.0
-
Default value:
4.5
- Max value:
Infinity
- Max slider value:
6.0
- Class name:
-
Prevents attacking baby variants of mobs.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Prevents attacking named mobs.
- Class name:
BoolSetting
-
Default value:
false
- Class name:
-
Allows attacking passive mobs only if they target you.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Prevents attacking tamed mobs.
- Class name:
BoolSetting
-
Default value:
false
- Class name:
-
Prevents attacking players on your friends list.
- Class name:
BoolSetting
-
Default value:
true
- Class name:
-
Allows attacking through walls.
- Class name:
BoolSetting
-
Default value:
false
- Class name:
-
Chooses an attack strategy when falling to maximize critical damage.
- Class name:
EnumSetting
- Available values:
None
,Value
,RandomValue
-
Default value:
Value
- Class name:
-
Defines a specific value for attacking while falling.
- Class name:
DoubleSetting
- Min value:
0.0
- Min slider value:
0.0
-
Default value:
0.25
- Max value:
Infinity
- Max slider value:
1.0
- Class name:
-
Specifies the minimum randomized value for attacking while falling.
- Class name:
DoubleSetting
- Min value:
0.0
- Min slider value:
0.0
-
Default value:
0.2
- Max value:
Infinity
- Max slider value:
1.0
- Class name:
-
Specifies the maximum randomized value for attacking while falling.
- Class name:
DoubleSetting
- Min value:
0.0
- Min slider value:
0.0
-
Default value:
0.4
- Max value:
Infinity
- Max slider value:
1.0
- Class name:
-
Selects a hit speed mode for attacking.
- Class name:
EnumSetting
- Available values:
None
,Value
,RandomValue
-
Default value:
Value
- Class name:
-
Defines a specific hit speed value for attacking.
- Class name:
DoubleSetting
- Min value:
-Infinity
- Min slider value:
-10.0
-
Default value:
0.0
- Max value:
Infinity
- Max slider value:
10.0
- Class name:
-
Specifies the minimum randomized hit speed value.
- Class name:
DoubleSetting
- Min value:
-Infinity
- Min slider value:
-10.0
-
Default value:
0.0
- Max value:
Infinity
- Max slider value:
10.0
- Class name:
-
Specifies the maximum randomized hit speed value.
- Class name:
DoubleSetting
- Min value:
-Infinity
- Min slider value:
-10.0
-
Default value:
0.0
- Max value:
Infinity
- Max slider value:
10.0
- Class name:
-
Makes hand swing visible client-side.
- Class name:
BoolSetting
-
Default value:
true
- Class name: