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Updating from upstream 2024 05 18 (#152)
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* feat(enhancement): Allow ships to define their center of rotation (endless-sky#9423)

* feat(balance) Nerf Shield Refactor Module (endless-sky#9447)

* ci/cd: Run integration tests without OpenGL (endless-sky#9466)

* chore: Migrate to C++17 (endless-sky#8996)

Co-authored-by: quyykk <quyykk@protonmail.com>

* feat(ui): Added keyboard navigation to the preference and plugin panels (endless-sky#9581)

* fix(ui): Better switching from mouse to keyboard navigation in plugins menu (endless-sky#9610)

* feat(artwork): Unique projectile & hit effect for Ionic Turret (endless-sky#9596)

* feat(enhancement): NPCs can be given a "restricted" personality to follow their government travel restrictions (endless-sky#9412)

* refactor: Resolve some C++17 todo items (endless-sky#9613)

* ci: Make the integration tests a bit more deterministic (endless-sky#9546)

* ci: Use C++ instead of the test_parse scripts (endless-sky#9449)

* refactor: Rename confusingly named variables in Engine (endless-sky#9522)

* feat(mechanics): Make escorts only pathfind through systems that the player has visited (endless-sky#6127)

* fix(build): Fix compilation error on SDL before v2.0.22 (endless-sky#9609)

* fix(typo): Correct grammar around payment replacements (endless-sky#9619)

* feat(ui): Shop keyboard navigation remembers selected column when moving between differently sized rows (endless-sky#9617)

* fix(typo): Typo in "Pookie, Part 3" (endless-sky#9625)

* ci: Don't cancel commits to the main branch (endless-sky#9618)

* ci: Allow and run integration tests on every platform (endless-sky#9607)

* feat(enhancement): New minable payload attributes and prospecting weapons (endless-sky#9397)

* fix(typo): Fix uses of "v" vs "w" in Skadenga + some other tweaks (endless-sky#9622)

Ser -> Captain
`<destination>` -> `<stopovers>` in a mission dialog.

* feat(content): Insert joke about black box in Sheragi quest line (endless-sky#9589)

* feat(ui): Allow "u" and "e" to be used as "Buy/Sell All" shortcuts on the trading panel (endless-sky#9623)

* feat(content): A new set of bounty jobs where the bounty ship enters the source system (endless-sky#9532)

* fix(artwork): Adjust brightness of Core space on map sprite (endless-sky#9434)

* feat(content): Sell Typhoons from Lovelace Labs outfitters shortly after their release (endless-sky#9629)

* feat(enhancement): Create flotsam tractor beams (endless-sky#9398)

* fix(content): Fixed outdated event condition in FW Bloodsea missions (endless-sky#9636)

* feat(content): Diversify the Assisting Merchants boarding missions (endless-sky#9446)

* feat(enhancement): "Shrouded" systems that can't be seen unless in visible range (endless-sky#9396)

* feat(content): Add large Swiftsong Hai transport jobs (endless-sky#9575)

* feat(mechanics): Adjust scaling of scan times with increasing number of scanners (endless-sky#9552)

* feat(ui): Add scrolling to the plugins page for both the plugins list and the selected plugin description (endless-sky#9603)

* fix(mechanics): Consider rings entirely contained within a mask as colliding with it (endless-sky#9644)

Fixes a bug where flotsam could skip past the collection radius around the edge of a sprite and get stuck in the middle of it.

* fix(typo): Add missing punctuation in FW (endless-sky#9646)

* fix(content): Correctly account for whether the player attacked Greenrock in the FW campaign (endless-sky#9647)

* feat(content): Small wording tweaks in the intro missions (endless-sky#9649)

* fix(typo): Pluralize "drive" in mission text (endless-sky#9651)

* feat(content): Change how Sayari refers to humans when translating for the Wanderers (endless-sky#9654)

* fix(ui): Ensure that all steps of the player's travel plan are visible (endless-sky#9624)

* feat(enhancement): Allow projectiles to penetrate through ships, dealing damage multiple times (endless-sky#6276)

* feat(content): Add a carrier variant option for the Kestrel (endless-sky#9653)

* feat(content): Gegno Intro Content Adjustments (endless-sky#9652)

* fix(content): Coalition mission grammar/consistency changes (endless-sky#9633)

* feat(content): New mining-focused ships and outfits (endless-sky#9621)

* feat(content): Add a new pirate territory to the South, including new ships, outfits, and more (endless-sky#9597)

* fix(shader): Fix a shader compilation error that can occur on older OpenGL versions (endless-sky#9667)

* fix(content): Add a location filter to the "remnant cafeteria" news so that they can display (endless-sky#9666)

* fix(typo): Remove erroneous article (endless-sky#9664)

* fix(content): Change Lunarium rescue jobs distances to prevent location overlap (endless-sky#9660)

* refactor(ui): Convert ShopPanel to using the new ScrollVar for its scrolling panes (endless-sky#9645)

* feat(enhancement): Added a message log panel for reviewing past hails and status messages (endless-sky#9246)

* feat(content): You can now ask the Quarg about the Coalition after having joined the Heliarchs or Lunarium (endless-sky#9538)

* feat(content): Change the Ringworld Debris: Quarg conversation to be more vague about the Ringworld's fate (endless-sky#9672)

* fix(ui): Fix segmentation fault when opening the message log (endless-sky#9675)

* fix(typo): Fix various typos (endless-sky#9677)

* fix(ci): Output the reason why an integration test failed if it failed because of a segfault (endless-sky#9678)

* feat(content): Add missions where you transport a Hai film crew to Darkrest (endless-sky#9606)

* feat(content): Add a mission transporting a group of Hai college students to Darkrest (endless-sky#9601)

* feat(content): Add a mining tutorial mission to the Sparrow intro quest (endless-sky#9163)

* fix(typo): Gegno planet description improvements (endless-sky#9680)

* feat(enhancement): Add an action that can be triggered when encountering an NPC (endless-sky#9049)

* feat(input): Tie the state of the caps lock to the state of fast-forward if caps lock is used as the fast-forward key (endless-sky#9676)

* fix(content): Fix location filters for Hai Film Crew missions (endless-sky#9681)

* fix(typo): Fix typos in various missions (endless-sky#9683)

* fix(content): Disable the Gegno Intro if the player has not met the Quarg yet (endless-sky#9684)

* feat(ui): Add a tooltip for the message log key (endless-sky#9685)

* fix(content): Correctly restrict offering of the Hai wormhole warning mission if you've started the Hai Reveal storyline (endless-sky#9688)

* fix(mechanics): Always face the flight direction on takeoff (endless-sky#9687)

* fix(ui): Reset zoom modifier if "Landing zoom" setting is off (endless-sky#9686)

* feat(mechanics): Variants can now add licenses on top of a base model using a licenses node in "add attributes" (endless-sky#9682)

* fix(content): Mention all possible missing objectives in the on visit dialog of "Remnant: Void Sprites 3" (endless-sky#9694)

* fix(content): Add proper location attributes to Clink and Mutiny (endless-sky#9695)

* fix(content): Add missing Nest mining variant (endless-sky#9702)

* fix(typo): Convert various single quotes to double quotes and put punctuation inside quotations (endless-sky#9708)

* fix(segfault): Fix a segfault on losing your ship during boarding (endless-sky#9718)

* fix(mechanics): Only add variant licenses to the base attributes of the ship (endless-sky#9724)

* docs: v0.10.5 changelog (endless-sky#9668)

* docs: 0.10.5 credits and docs update (endless-sky#9725)

* fix: Steam workflow test parsing (endless-sky#9726)

Co-authored-by: M*C*O <mcofficer@gmx.de>

* chore: Update version numbers for 0.10.6-alpha (endless-sky#9727)

* fix(docs): Correctly update remaining version numbers for 0.10.6-alpha (endless-sky#9732)

* docs: Add "GOG" as an option for "Game source" in the bug report issue template (endless-sky#9730)

* feat(content): Reduce the spawn rate of Astral Cetaceans (endless-sky#9712)

* feat(content): Reduce size and spawn rate of Embersylph (endless-sky#9711)

* fix(content): Fix reference in 'First Contact: Gegno Vi' (endless-sky#9744)

* fix(typo): Missing spaces in boarding mission phrases(endless-sky#9736)

* feat(content): Edit descriptions for Hai stations (endless-sky#9698)

* fix(content): Give required crew to the Javelin and Gatling Turrets (endless-sky#9778)

* fix(content): Check correct conditions in Gemini Shipyards jobs (endless-sky#9798)

* fix(typo): Gemini -> Geminus (endless-sky#9800)

* feat(balance): Give Dreadnoughts back their fourth torpedo launcher (endless-sky#9795)

* fix(ui): Fix the padding between lines in the ship info display (endless-sky#9788)

* refactor: Remove unused ShopPanel::Search declaration (endless-sky#9784)

* feat(content): Mention abandoned Navy bases on planets during Checkmate (endless-sky#9782)

* feat(content): Make Lasher Pistols more defensive than offensive (endless-sky#9779)

* Docs: Rename feature request template (endless-sky#9775)

* feat(ui): Reset the scroll speed of the credits if it was previously set to 0 (endless-sky#9774)

* feat(content): Adding hails about dumping cargo for pirates (endless-sky#9758)

* fix(typo): Various typo fixes (endless-sky#9752)

* fix(content): Uninhabited systems & Kaus Borealis switch sides throughout the FW campaign (endless-sky#9748)

* fix(ui): Render animated sprites in the hail panel correctly (endless-sky#9767)

* fix(content): Add the ramming personality to the timer ship so that it doesn't avoid damaging itself (endless-sky#9751)

* fix(typo): Move apostrophe in Solifuge description (endless-sky#9807)

* fix(typo): Typos in Southern Fiance 2 and Gegno: First Contact (endless-sky#9808)

* fix(content): Remove second "on complete" in "Lunarium: Combat Training 2" (endless-sky#9816)

* fix(typo): Various typos and wording style changes (endless-sky#9812)

* fix(typo): Grammar adjustments in various Lunarium missions (endless-sky#9793)

* fix(ui): Add missing color definitions for message log colors (endless-sky#9831)

* fix(docs): Correct some copyright entry orders and file patterns (endless-sky#9731)

* List less specific file patterns in stanzas before more specific ones.
  * For example, 'images/land/*' is less specific than 'images/land/mars*' and so its stanza should be listed first.
* Replace some spaces in file patterns with '?' as file patterns cannot contain spaces.

* fix(ui): Correct message log colors (endless-sky#9836)

* feat(content): Add `lingering` to Gegno Protolith Fleet (endless-sky#9804)

* docs: 0.10.6 changelog and docs update (endless-sky#9803)

* fix(typo): Fix typo in changelog (endless-sky#9837)

* docs: 0.10.7 alpha versions (endless-sky#9839)

* chore(CI): Update Github Actions versions (endless-sky#9821)

* feat(CI): Stricter copyright checking (endless-sky#9750)

Certain warnings will now be considered to be errors.

* fix(CI): Fix edge case in code style checker (endless-sky#9789)

* feat(content): Give the harvest personality to Unfettered fleets (endless-sky#9810)

* feat(balance): Reduce the chances of finding Bactrians in random pirate fleet spawns by half (endless-sky#9699)

Also removed Bactrians from Hired Gun fleets and as a pirate job target.

* feat(enhancement): Autocondition for testing if you can land on a given planet (endless-sky#9716)

* fix(content): Earth day jobs no longer offer unless you can land on Earth (endless-sky#9715)

* feat(balance): Nerf the Unfettered medical jobs (endless-sky#9232)

* feat(UI): Include messages when hailing other ships in the message log (endless-sky#9787)

* fix(content): Make TMBR 3a dialogue choice order consistent (endless-sky#9806)

* refactor: Improve load panel tooltip timestamp generation (endless-sky#9773)

No longer make use of manual memory management.

* fix(typo): Add missing word in "Bounty Hunting (Small, Hidden)" (endless-sky#9845)

* feat(enhancement): Added a "fused" weapon tag that causes projectiles to explode at the end of their life (endless-sky#9822)

* feat(enhancement): Added tags that stop projectiles from colliding with different object types (endless-sky#9823)

* feat(ui): The shop now has tooltips for viewing your unabbreviated credits and the names of your ships without needing to select them (endless-sky#9825)

* fix: Don't consider "Parsing: <file>" output when in debug mode as errors when test parsing (endless-sky#9855)

* fix(crash): Fix game crash on short error messages (endless-sky#9869)

* feat(mechanics): Remove the forced-default disabled hails from Government (endless-sky#9866)

* feat(mechanics): Disabled hails are now sent passively (endless-sky#9858)

* feat(enhancement): Add a "quiet" personality that prevents passive hails but still allows direct hails (endless-sky#9857)

By contrast, mute blocks all hails with a ship.

* feat(content): Add a mission transporting a Hai to Unfettered space (endless-sky#9753)

* feat(content): add Unfettered-related Hai news (endless-sky#9756)

* feat(content): Add missions about Hogshead referencing Boaty McBoatface story (endless-sky#9770)

* fix(content): Add blocked message to Hai Film Crew 3 (endless-sky#9886)

* fix(content): Add missing indent, remove unnecessary labels and gotos to Mafia Extortion mission (endless-sky#9875)

* fix(ui): Don't draw name tooltips for ships hidden under the shop sidebar footer (endless-sky#9883)

* feat(content): Add Coalition culture conversations (endless-sky#9790)

* refactor: Style updates to Armament (endless-sky#9842)

* feat(content): Add new human merchant hails about mining asteroids (endless-sky#9769)

* fix(content): Fix overlapping stars in Umbral system (endless-sky#9889)

* feat(balance): Cut Wanderer sun reactor energy capacity in half + -20% energy generation on the biochemical cells (endless-sky#9743)

Wanderer sun reactor energy capacities were doubled back in 0.9.15. The Wanderer sun reactors were already dominant before their energy capacity was increased, and they have remained dominant due to not losing out as much relatively to the energy capacity buff that was given to other outfits. Reverting the energy capacity buff gives other reactors and battery outfits more breathing room.

In that same update, biochemical cells received a 10x energy capacity buff. This pushed them into the realm of being great batteries with some energy generation rather than a weak energy generator with some energy capacity, although the combined effect has ended up being a bit too strong. As such, reduced the energy generation by 20% as opposed to reverting part of the energy capacity buff to keep them in their niche while not being too overpowered.

* feat(AI): NPC scan and surveillance personality behavior changes (endless-sky#9714)

* fix(content): Fix attribute on Vyrmeid lifeform (endless-sky#9898)

* fix(ship): Variant ships correctly inherit display names from base ships (endless-sky#9897)

* fix(UI): Use singular "ship" in messages when recalling/deploying a single ship (endless-sky#9908)

* fix(docs): Fix errors in the copyright file (endless-sky#9853)

* fix(syntax): Rename variable to avoid ambiguity with std::queue in some versions of clang (endless-sky#9907)

* feat(ux): Hide unknown system names in the escort HUD (endless-sky#8816)

Escorts located in systems that the player hasn't visited don't leak the system name in the UX, and instead show "???" instead of the actual system name.

Co-authored-by: Amazinite <jsteck2000@gmail.com>
Co-authored-by: Nick <quyykk@protonmail.com>

* feat(ui): Allow multiple pages of controls (endless-sky#9913)

Also splits the interface control on a separate page to separate them from the gameplay controls.

* fix(ci): Don't check for leading/trailing spaces in substitutions defined in missions (endless-sky#9915)

* build(IDE): Support CodeBlocks no longer stand-alone, but only through CMake (endless-sky#8095)

* fix(content): Give Cruiser in "FWC Cebalrai 1B" Combat Drones instead of Lances (endless-sky#9919)

* fix(mechanics): Fix ship parenting on takeoff with fighter flagship (endless-sky#9905)

* feat(CI): Check copyright with a linter (endless-sky#9882)

* Refactor: General purpose TaskQueue instead of SpriteQueue. (endless-sky#6928)

Use a general purpose TaskQueue instead of SpriteQueue.

Co-authored-by: EjoThims <JEIPH@MAC.COM>
Co-authored-by: tibetiroka <68112292+tibetiroka@users.noreply.github.com>

* refactor(content): Refactor the Argosy Hijacking mission (endless-sky#9901)

* feat(ui): Conditions to word-form numbers in conversations (endless-sky#8798)

Allow converting conditions to word form numbers in conversations.

* feat(mechanics): Disabled fighters and drones will no longer be hit by stray projectiles (endless-sky#9760)

This greatly increases their odds of survival after being disabled.
Explosions will still damage them.

* feat(mechanics): Separate delayed and non-delayed shield generation and hull repair attributes (endless-sky#9771)

* feat(ui): A help message for managing multiple ships in the outfitter (endless-sky#9910)

* feat(content): Create more passenger jobs requiring keystones in Hai space (endless-sky#9872)

* fix(ui): Correctly handle arrow keys with no item selected in the shop (endless-sky#9929)

* feat(content): edits to Unfettered missions (endless-sky#9757)

* fix(content): Add new "CCOR Logistics" fleet for non-combat ships (endless-sky#9932)

* fix(ui): Align plugin checkbox clickzones correctly (endless-sky#9922)

* fix(mechanics): Fix mission distance calculations with different settings (endless-sky#9921)

* feat(content): Add more human news referring to Korath attacks in the Core (endless-sky#9928)

* fix(internal): Improvements to fix crashes when loading/unloading images (endless-sky#9941)

* fix: Fix custom port button name when using "add port" (endless-sky#9946)

* feat(content): Reworked the distribution of outfits in southern and pirate outfitters (endless-sky#9944)

* fix(content): Allow quantum keystone jobs to offer properly (endless-sky#9936)

* feat(UI): Added a preference to turn off the sobel filter on your flagship and target ship in the HUD (endless-sky#9942)

* fix(content): Update New China and Geyser to have outfitters and tribute fleets that match their region (endless-sky#9939)

* fix(copyright): Fix the attribution of various copyright entries (endless-sky#9900)

* feat(UI): Rotate interface images (endless-sky#9943)

* feat(balance): Cut the asteroid scanner's price in half (endless-sky#9947)

* feat(content): Conspiracy theorist spaceport news (endless-sky#9937)

* ci: Run CI workflows when their configuration file is changed (endless-sky#9945)

Modifying a CI workflow file now triggers every job inside of it. This is to make sure that any changes to the file are caught by CI instead of being skipped and requiring a separate (temp) change to trigger the jobs in question.

* feat(content): Add logbook entries for Alastair Korban (endless-sky#9938)

* fix(parsing): Corrected the parsing of the initial player rep grandchild node in Government (endless-sky#9954)

* feat(enhancement): Added a control for toggling the turret tracking setting (endless-sky#9916)

This control by default isn't mapped to anything, but is available for people to map if they wish to use it.

* fix(typo): Replace two mentions of "Burthensider" with "Burthenian" (endless-sky#9955)

* feat(content): Remove facilities from evacuated Wanderer worlds (endless-sky#9931)

* feat(enhancement): Allow boarding (repair or capture) ships with a fighter flagship (endless-sky#9741)

* fix(content): Remove duplicate Korath phrase (endless-sky#9962)

* fix(content): Clarify the description of the Far Osk 27 (endless-sky#9976)

* fix(content): Remove outfit scanning capabilities from Grey's person ship (endless-sky#9983)

* feat(balance): Reduce the requirements for unlocking the Kestrel the first time (endless-sky#9988)

* chore(docs): Fix typo in and add Hungarian language description to Unix metadata file (endless-sky#9990)

* fix(content): Block "Lunarium: Questions" from completing while assisting the Heliarchs (endless-sky#9985)

* fix(ui): Use "strftime" instead of "put_time" to correctly generate save file timestamps (endless-sky#9975)

* feat(content): Various improvements to human hails (endless-sky#9865)

- Adds three new civilian hails (two on zero-g cricket and one on the Quarg, derived from a previous hail).
- Adds one new variation on a Navy hail.
- Removes one hail but integrates its text into another hail set and adds some more to them (as those "in Soviet Russia"-type jokes were happening too often).
- Revises some other hails & cuts down on some truly absurd variations.
- Adds some new variation to a bunch of other hails.
- Adds new sets of pirate disabled hails and makes the pirate governments use those hails.

* fix(content): Reword Deep's description (endless-sky#9982)

* fix(copyright): List correct attributions for Unsplash images (endless-sky#9459)

* fix(ui): Draw distance to the selected system after mission markers (endless-sky#10003)

* fix(UI): Ships with "disables" personality ask for help disabling, instead of destroying, their enemies (endless-sky#10011)

* fix(typo): Fix various typos (endless-sky#10001)

* fix(typo): Correct indentation in "Ask Quarg About Coalition Late" (endless-sky#10012)

* fix(ui): Suppress missions require landing in the next system messages from failed missions (endless-sky#10014)

* Enhancement: conditional links (endless-sky#7987)

* fix: Remove outdated watchdog (endless-sky#10023)

Watchdogs are no longer used within tests; remove from recently merged test as well.

* fix(content): Add back instances of "ser" and explain what it means in the Skadenga and Stones of Our Fathers missions (endless-sky#9989)

* feat(content): Update the descriptions of two Sestor worlds after the factories are shut down (endless-sky#10016)

* feat(content): Add some additional mentions of how Tele'ek's Molt is progressing to the last few missions in Wanderers Middle (endless-sky#10005)

* fix(typo): Fix two typos (endless-sky#10019)

* feat(build): Link GLEW::glew instead of GLEW::GLEW in CMakeLists.txt (endless-sky#9978)

* feat(build): Simplify CMake build on Linux and MacOS (endless-sky#9950)

* fix(typo): Remove unnecessary speech mark (endless-sky#10029)

* feat(content): Add mention of the CCOR in a FW pirate recon mission (endless-sky#10006)

* feat(content): Outfitters near Earth and the Dirt Belt stock Kraz and Delta V after the war begins (endless-sky#10021)

* feat(content): remove pirates from Ildaria (endless-sky#9809)

* feat(content): A short set of missions involving the Wanderers and Mereti (endless-sky#9979)


Co-authored-by: bene_dictator <benstaples8068@gmail.com>
Co-authored-by: Lorenzo.BdO <81255699+LorenzoBolla@users.noreply.github.com>

* feat(content): More new human planets and stations, update Kraken Station landing image (endless-sky#9917)

* feat(content): Add new uninhabited landable planets to existing systems in Human space (endless-sky#9879)


Co-authored-by: bene_dictator <benstaples8068@gmail.com>
Co-authored-by: tibetiroka <68112292+tibetiroka@users.noreply.github.com>
Co-authored-by: ziproot <109186806+ziproot@users.noreply.github.com>
Co-authored-by: Amazinite <jsteck2000@gmail.com>

* feat(balance): Revert old human missile initial velocity changes + additional tweaks (endless-sky#9973)

* feat(balance): Reduced the Heavy Rocket's damage while increasing its blast radius (endless-sky#9912)

Reduces the damage dealt by heavy rockets from 1060/900 to 790/670, and increase their blast radius from 50 to 90. This is a drop of about 25% to damage, and an increase of 80% to blast radius.

The description of heavy rockets notes that they're primarily effective against groups of fighters, and this change leans further into that, making them more clearly distinct from the Torpedo, the premier anti-HW weapon for small ships.

* feat(content): Make the "Remnant: Cognizance 4" mission description more helpful (endless-sky#10017)


Co-authored-by: mOctave <73318970+mOctave@users.noreply.github.com>

* feat(balance): Tweak Marauder loadouts, including removing campaign unlocked outfits (endless-sky#9819)


Co-authored-by: Quantumshark <thedup.adg@gmail.com>

* fix(typo): Minor spelling in cognizance (hanger -> hangar) (endless-sky#10037)

* fix(content): make the <npc> substitution in Wanderers: Mereti: The Plant 5 point to the right npc (endless-sky#10036)

* feat(content): Changes to Pre-war Missions (endless-sky#9924)

* [Mechanic] Disabled Self-Repair (endless-sky#9846)

Co-authored-by: EjoThims <JEIPH@MAC.COM>

* feat(balance): Toned down the missile strength and turn rate of the Firelight (endless-sky#10038)

* fix(content): Don't offer the Terraforming missions at non-sensical times (endless-sky#10027)

* feat(balance): Give the Quicksilver +20 weapon capacity & a Capybara Reverse Thruster

* feat(content): Sell normal blaster weapons on pirate planets (endless-sky#10034)

* feat(enhancement): Game actions can now play music with a `music` node (endless-sky#10008)

* fix(content): Fixed an inconsistency in variable names used by Patir Mystery and Cognizance (endless-sky#10028)

* Feat(mechanics): Cloaking flexibility with additional attributes (endless-sky#7025)

Co-authored-by: EjoThims <JEIPH@MAC.COM>
Co-Authored-By: Nick <85879619+quyykk@users.noreply.github.com>
Co-authored-by: Peter van der Meer <peter.vd.meer@gmail.com>
Co-authored-by: TomGoodIdea <108272452+TomGoodIdea@users.noreply.github.com>
Co-authored-by: warp-core <warp-core@users.noreply.github.com>
Co-authored-by: Zitchas <32169904+Zitchas@users.noreply.github.com>

* fix(typo): "cloaking shield" -> "cloaking shields" (endless-sky#10047)

"cloaking shield" -> "cloaking shields"

* feat(content): Bringing a lost dog to its owner on Glory (endless-sky#9961)


Co-authored-by: bene_dictator <benstaples8068@gmail.com>

* fix(content): Syntax in Lost Dog missions (endless-sky#10050)

* feat(cloaking): Update some cloaking tooltips (endless-sky#10052)

* fix(content): Don't select Graffias as a target for Free Worlds "Scouting Run" jobs (endless-sky#10053)

* feat: Ability to limit turret firing arc (endless-sky#7094)

* Introduce a capability to limit the rotation of a turret.

Co-authored-by: Hurleveur <94366726+Hurleveur@users.noreply.github.com>
Co-authored-by: oo13 <ooyooxei+gh@gmail.com>
Co-authored-by: OOTA, Masato <ooyooxei+gh@gmail.com>
Co-authored-by: Rising Leaf <85687254+RisingLeaf@users.noreply.github.com>
Co-authored-by: tehhowch <tehhowch@users.noreply.github.com>
Co-authored-by: tibetiroka <68112292+tibetiroka@users.noreply.github.com>
Co-authored-by: TomGoodIdea <108272452+TomGoodIdea@users.noreply.github.com>

* feat(code): Ensuring label and line positions adapt to Weapons box positioning (endless-sky#10059)

Co-authored-by: Rising Leaf <85687254+RisingLeaf@users.noreply.github.com>

* feat(content): Core Pirate Ship Variants with Tractor Beams (endless-sky#9772)

* fix(mechanics): Properly check if a mission is failed (endless-sky#10015)

* feat(content): Prevent "Deep: Interrogation" from offering during the main campaign (endless-sky#10055)

* fix(content): "Remnant: Continue Research" no longer offers if you've completed the missions after it (endless-sky#10056)

* feat(ui): "Fancy" cloaked ship outlines (endless-sky#9642)

* feat(content): Various improvements to some pirate jobs (endless-sky#9740)

* "Drug Running" missions are now "infiltrating";
* Added (and used) generic aborted phrases for pirate slave jobs;
* Failing or aborting a pirate slave job causes a reduction in reputation with the "Pirate" government;
* Many jobs now have a minimum travel distance of 4, instead of 3, to prevent them from involving travelling between the Men system and a CCOR world, as this route does not involve any territory hostile to pirates. Affected jobs:
  * "Cargo Smuggling", "Bulk", and "Stealth (South)" variations,
  * "Drug Running", and "Stealth (South)" variation,
  * "Slave Transport", and "Bulk" variation,
  * "Escort Illegal Cargo" South variation, and
  * "Escort Stolen Vessel" South variation;
* The targets NPCs in "Eliminating Law Enforcement" jobs have been given the "marked" personality;
* Alphabetized the list of personalities for the target NPCs in "Eliminating Competition" jobs;
* Various jobs will only place NPCs in systems neighbored by a non-Pirate system. Affected jobs are:
  * "Eliminating Law Enforcement" Core and South variations,
  * "Raid on Merchants" North and South variations, and
  * "Cargo Theft (South)"; and
* Various jobs will only offer from systems neighbored by a non-Pirate system (that is, they will no longer offer from CCOR worlds). Affected jobs are:
  * "Eliminating Law Enforcement (South)",
  * "Southern Pirate Defense",
  * "Cargo Theft (South)", and
  * "FW Assassination".

* feat(content): Adjust Imo Dep Minables & Add Hai Mining fleets (endless-sky#10057)

* feat(content): Added derelict ships that can randomly spawn in some human systems (endless-sky#9039)

---------

Co-authored-by: Rising Leaf <85687254+RisingLeaf@users.noreply.github.com>
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69 changes: 59 additions & 10 deletions .codespell.exclude
Original file line number Diff line number Diff line change
@@ -1,3 +1,36 @@
"Ikrehpeb haslrikpeb ikpecem sara nives" # Stop acting like a child
"akmac pano nives ralret umsab lravriv" # a pasta of small snakes with mice meatballs
"haet sunt" # heat shunt (mispronounced)
"Yoo no gud fite so gif up." # You are no good in a fight, so give up. (mispronounced)
"do gud" # [do|does] good (mispronounced)
"We Korath imotal!" # We, the Korath, are immortal! (mispronounced)
"a's no gud" # is no good (mispronounced)
"ain' gud" # ain't good (mispronounced)
"do gud" # [do|does] good (mispronounced)
"Korath flame stong." # [The] Korath flame is strong. (mispronounced)
"Can hav" 3 # Can have (mispronounced)
"yoo ded mor" # you dead more (mispronounced)
"'oo wil" 3 # You will (mispronounced)
"bomance novals" # [romance|bromance] novels (mispronounced)
"cley n kiln" # clay and kiln (mispronounced)
"benjos" # banjos (mispronounced)
"bokets f painte" # buckets of paint (mispronounced)
"easls ith trypods" # easels with tripods (mispronounced)
"recerd playrs" # record players (mispronounced)
"relegos tects" # religious texts (mispronounced)
"blak muusic shee's" # blank music sheets (mispronounced)
"sinin boowl sets" # singing bowl set (mispronounced)
"Wee taek yur" # We take your (mispronounced)
"Te" # The (mispronounced)
"blong to u'." # belong to us (mispronounced)
"sammon" 1 # salmon (mispronounced)
"inernal govment docmants" # internal government documents (mispronounced)
"Ot" # My
"Tomik 'aga feralit 'aga te" # My skin draws me to
"rasi it maka makpes" # fish en papillote
"Far Upugf Enrel Ugt" # Nam Myoho Renge Kyo (Buddhist religious chant)
"Far Uhudf Elrep Uds" # Nam Myoho Renge Kyo (Buddhist religious chant)
"Capitalise that proper noun. Use American English for consistency. For goodness' sake, that needs a comma!"
"Woh"
"Yot"
"mor"
Expand All @@ -10,7 +43,6 @@
"Diamond Grey"
"Grey Wolf"
` "The Grey Goose."`
` He stops and frowns. "Look at me, rambling like an ol' man. Ser, Captain, I'd like to pay you <payment> to take me home, to <destination>."`
` He smiles sadly. "Skaldgar always had a nose for good folks. Anyways, he told me he had a nephew named Helm who worked at the Norn spaceport. Find 'im and he can get'cha and this stone where it needs to go." The young man than looks you in the eye and gives a slow respectful nod, "For Ol' Skaldgar, may he be findin' ore in hel."`
` Cygnet strokes his mustache. "Tod Copper. Tod Copper. Tell you what, that name doesn' ring a bell. Heck, I don' even keep track of names 'less I get someone impor'ant. If ya lookin' for someone in particular to buy, can I get a description?"`
goto shotdown
Expand All @@ -20,12 +52,6 @@
"oder"
" Grat"
` "Fantastic, you understand the situation," she says, though her tone is much more businesslike than the wording would imply. "In that case, if you could please take this to Earth and communicate with your various governments we can begin a dialogue on how best to deal with this current scenario."`
` "Hello, ser! I hope you've been enjoying your stay in our state of the art spaceport! But why stay cooped up in here, when you could be out there?" She gestures toward the windows.`
` "So ser," she continues, "what do you say? Should I sign you up for the VIP Winter-Wonder Excursion Package for a special time limited-only offer of 2,000 credits?"`
` The woman frowns, but nods knowingly. "I am afraid, ser, most seem to think the way you do. Still, if you ever run into anyone out there who might be interested, let them know. We could really use the work." With that, she turns and walks briskly back to her booth.`
` The woman's face lights up, and you get the sense that she isn't used to hearing "yes" very often. "Oh, that is wonderful ser, just wonderful!"`
` She puts her finger to her ear and says, "Hjlod, we have a customer! Get the crawler warmed up!" The woman then drops her hand and waves to you. "Right this way, ser! And might I add - you will not be disappointed." She chatters excitedly about the cultural, artistic and scientific merits of the trip as she leads you toward a large pressure hatch.`
` The woman's face, red with the cold, looks crest-fallen, but unsurprised, like she was half expecting this outcome. "Brunhilda can be an... intimidating vehicle, it's true. But she is safe ser, I assure you. Either way, I'll take you back to the spaceport."`
` The uneventful journey to the boiling ice river of Slidr is suddenly interrupted when a deep tremor followed by a thunderous boom shakes the Ice-Crawler to its core and causes it to slip on the disturbed ice and snow. Somewhere outside, subsequent rumble starts to build rapidly. After Hjlod regains control of the crawler, she immediately veers away from the noise. "That vas Nifel-quake, and loud noise was avalanche, or landslide, maybe both. This is not good."`
` By the time you are on your feet, Hjlod has already gathered up numerous supplies and is preparing to open the hatch and dig her way to the surface. She looks at you. "Nothing to vorry about. Happens all time. Vell, not really. First time this happen, but Hjlod not let you die, probably. I can lead us to settlement not far from here."`
` Hjlod abruptly stops and glares at you. "You are fool. You vill certainly die, and you endanger me in process. This is no game, valk only vhere I valk or die."`
Expand All @@ -37,9 +63,10 @@
` Hjlod nods. "Hrithfjall sounds like good place. I vill tell Ondurdis.`
` Hjlod nods. "The Skadenga have alvays been guides, pathfinders. I vill tell Ondurdis.`
` "Vhen you were gone, thing, or assembly, vas held. Ondurdis called in all Skadenga from all villages across Nifel. You must find transportation for 2,200 folk. That is what Onderduis told me to tell you."`
` Hjlod takes a deep, calming breath. "I call because you are our only hope. They vill not let us leave. They vill not let us be. They will steal our souls." She points a shaky finger at you. "Take us back to Nifel. All those who are left. Take us home. Ve know the cold vill get us eventually. But better to live on a dying vorld as Skadenga than to live here as nothing."`
` Hjlod takes a deep, calming breath. "I call because you are our only hope. They vill not let us leave. They vill not let us be. They vill steal our souls." She points a shaky finger at you. "Take us back to Nifel. All those who are left. Take us home. Ve know the cold vill get us eventually. But better to live on a dying vorld as Skadenga than to live here as nothing."`
` Hjlod grimaces. "Once they know you are here, they vill collect us. Come back here in an hour. Any longer than that, and ve vill be gone." She slumps down on the ground as you exit the dark, dirty tunnel where the remaining Skadenga cling to their fleeting identity.`
` "Ve have 52 people that need off this vorld right now." Hjlod hesitates a moment, and then adds, "I know how much you like money. Ve have pooled all our savings together and will pay you <payment> for this job." She grabs a ragged duffle bag and a group gather around her. "The rest vill meet us at your ship. Ve move now."`
` "Ve have 52 people that need off this vorld right now." Hjlod hesitates a moment, and then adds, "I know how much you like money. Ve have pooled all our savings together and vill pay you <payment> for this job." She grabs a ragged duffle bag and a group gather around her. "The rest vill meet us at your ship. Ve move now."`
` Hjlod frowns. "It's Arnson's family isn't it? I told him he vas too far."`
` "I do not know vhy you sent us to that place. But I am happy to be home. So go, and maybe one day I vill not hate to see you again."`
`A familiar woman is waiting for you outside your ship. Although it's been more than seven years since you've last seen her, you recognize Hjlod instantly. Her eyes are brighter than when last you parted, and she has the same lopsided grin that you remember. "<first>, I saw your ship landing, and thought I vould say hello."`
` She reaches into her pocket and pulls out a small wooden box, similar to the one you saw displayed at Asgard years ago. "I have been thinking," Hjlod says. "Maybe all this vas vill of Skade. Maybe you took us to Asgard to make us stronger, to make us better. It is bitter lesson, but I understand it now."`
Expand All @@ -49,5 +76,27 @@
system Nnaug
object "Sies Upi"
planet "Sies Upi"
description "Sies Upi is one of the most recently colonized planets of the Gegno Vi. This hot, dry world with harsh living environments serves as more of an outpost than it does a colony, but nevertheless the Vi found ways to create manageable living conditions."
description `Sies Upi is one of the most recently colonized planets of the Gegno Vi. This hot, dry, and harsh world serves as more of an outpost than it does a colony, but nevertheless the Vi have found ways to create manageable living conditions for their settlers.`
"Brocken"
` "What part of non-negotiable did you not understand? You're pushing your luck, Captain <last>. I didn't expect you to be such a petty money pincher."`
"Shepard"
` She gives you a little smile and nods. "If you come across someone and have difficulty getting them to trust you, try telling them 'Luf e ow, vai, luf e eh.'"`
` She gives you a very serious look and nods. "If you come across any others and have difficulty getting them to trust you, try telling them 'Luf e ow, vai, luf e eh.'"`
ship Geocoris "Vai e Lur"
` "Uh, luf e ow, vai, luf e eh?"`
` "No wait! Luf e ow, vai, luf e eh?"`
"Vai"
"Mis"
` Torrey breaks out into a brilliant grin. "Well, that's great news, then. You'll find Irene at the militia base on <destination> - that's Gunnery Sergeant Irene Brower. I do appreciate this. You'll be paid upon receipt of the package, too, lest you think my appreciation is all I can give."`
`You arrive at the militia base on <destination>, and ask at the gate for Gunnery Sergeant Irene Brower. After a few minutes, a compact young woman with close-cropped blonde hair appears and walks over. When she sees the package at your feet, her face splits into a lopsided grin and her steps quicken. "I see you've brought me a package; this must be from Torrey! She said she was sending something."`
` MSGT IRENE BROWER`
`As you step out of your ship, you spot a familiar face: Irene Brower, the gunnery sergeant you delivered a care package to before the war, though she seems to have master sergeant insignia now. She's on crutches, with what looks like a brand-new prosthetic leg. When she spots you, her pained face brightens. "Hey, I know you! You brought me that package from Tor before. Thanks!" She shifts her weight, then winces and shifts it back.`
log "Minor People" "Torrey and Irene" `Torrey Dupont, an activist, is friends with SMDP militia NCO Irene Brower. You delivered a package for them.`
"Brin"
"exis"
` The old man narrows his eyes at you and his mouth falls slightly open like he's trying to make sense of a puzzle. Finally he says, "What's the bits between a fella's legs gotta do with anything? I already said, 'Ser' is just what decent folk call each other; ain't nothing more to it. Don't matter if you're a guy, gal, or anything else. Hel, I reckon I'd even call an elf 'Ser' if they done me a good turn.`
` The old man gives you a gruff nod and says, "Ah, I see. Can be confusing for a newcomer, I s'pose. What's 'tween a fella's legs gots nothing to do with it. Just like I said before, 'Ser' is just what decent folk call each other; ain't nothing more to it. Don't matter if you're a guy, gal, or anything else. Hel, I reckon I'd even call an elf 'Ser' if they done me a good turn.`
planet Independance
description `Independance, originally named for a document of emancipation for an ancient nation on old Earth, became of interest to the Confederated Councils when they began to consider plans for a defense against an invasion. One such plan involved deploying "cloud bunkers" into the gas giants of the Outer Rim from which an uprising could be staged against a foreign occupier. Independance, given its fitting name and position near Alvorada, was chosen as the testing site for this project.`
description ` Of the few prototype bunkers that were deployed, none ever survived the surface of Independance; the Councils simply didn't have the technology for such an ambitious project. The official who proposed the plan was shortly shuffled out of the Politburo, and what remained of the bunkers were left quietly in the depths of the gas giant.`
object Independance
4 changes: 4 additions & 0 deletions .codespell.words.exclude
Original file line number Diff line number Diff line change
@@ -0,0 +1,4 @@
aesthetic
aesthetics
aesthetically
ser
16 changes: 16 additions & 0 deletions .editorconfig
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@
root = true

[*]
end_of_line = lf
insert_final_newline = true
trim_trailing_whitespace = true

Expand All @@ -17,6 +18,21 @@ indent_style = tab
[catch.hpp]
indent_style = unset

# Changelog file
[changelog]
indent_style = space
indent_size = 2

# Copyright file
[copyright]
indent_style = space
indent_size = 1

# Credits file
[credits.txt]
indent_style = space
indent_size = 2

# Markdown
[*.md]
trim_trailing_whitespace = false
Expand Down
1 change: 1 addition & 0 deletions .github/ISSUE_TEMPLATE/bug-report.yml
Original file line number Diff line number Diff line change
Expand Up @@ -68,6 +68,7 @@ body:
description: From where did you obtain your current game version?
options:
- Steam
- GOG
- ESLauncher2
- Built from source
- GitHub Releases
Expand Down
4 changes: 4 additions & 0 deletions .github/ISSUE_TEMPLATE/config.yml
Original file line number Diff line number Diff line change
@@ -1 +1,5 @@
blank_issues_enabled: false
contact_links:
- name: Endless Sky Mobile
url: https://github.com/thewierdnut/endless-mobile/issues/
about: Please report bugs any issues related to the mobile port here.
13 changes: 6 additions & 7 deletions .github/ISSUE_TEMPLATE/feature-request.yml
Original file line number Diff line number Diff line change
@@ -1,31 +1,30 @@
name: Feature Request
description: Suggest an idea for this project
name: Feature/Balance/Change Request
description: Suggest an idea or change for this project

body:
- type: markdown
attributes:
value: |
Thanks for filing a feature request! This project has been around for quite a while, so it is quite common for ideas to have come up before. To help save everyone's time, you are required to search for related issues and address any comments and concerns that arose previously.
Thanks for filing a feature/change request! This project has been around for quite a while, so it is quite common for ideas to have come up before. To help save everyone's time, you are required to search for related issues and address any comments and concerns that arose previously.
Otherwise, your issue will be closed--it is not fair to ask maintainers and collaborators to do background research for *your* feature request.
Where should you search?
- [GitHub Issues](https://github.com/endless-sky/endless-sky/issues?q=is%3Aissue)
- [Steam Forum](https://steamcommunity.com/app/404410/discussions/)
- [Discord Community](https://discord.gg/ZeuASSx)
- [Reddit](https://reddit.com/r/endlesssky/)
- [Google Groups](https://groups.google.com/g/endless-sky)
- type: textarea
attributes:
label: Problem Description
description: Provide a clear and concise description of what underlying issue is addressed by your feature request.
description: Provide a clear and concise description of what underlying issue is addressed by your request.
placeholder: I'm always frustrated when [...]
validations:
required: true
- type: textarea
attributes:
label: Related Issue Links
description: |
Provide links to other topics that have sought to address the same issue, or discussed this same idea. Include links to Steam, GitHub, Google Groups, Reddit, or Discord.
Provide links to other topics that have sought to address the same issue, or discussed this same idea. Include links to Steam, GitHub, Reddit, or Discord.
(You can also address these related issues, to help differentiate your idea from those that have been dismissed in the past.)
validations:
required: true
Expand All @@ -44,4 +43,4 @@ body:
- type: textarea
attributes:
label: Additional Context
description: Add any other context or screenshots about the feature request here. If you're proposing new UI features, creating a mock-up can really go a long way in conveying your intent.
description: Add any other context or screenshots about the request here. If you're proposing new UI features, creating a mock-up can really go a long way in conveying your intent.
47 changes: 28 additions & 19 deletions .github/path-filters.yml
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@@ -1,49 +1,58 @@
data:
- 'changelog*'
- 'copyright*'
- credits.txt
- icon.png
- keys.txt
- license.txt
- 'data/**/*'
- 'images/**/*'
- 'sounds/**/*'

game_code: &build
game_code:
- 'source/**'

linux:
- SConstruct
- *build

unit_tests:
- 'tests/unit/**/*.h'
- 'tests/unit/**/*.hpp'
- 'tests/unit/**/*.cpp'

integration_tests:
- 'utils/test_parse.*'
- 'tests/integration/run_tests*'
- 'data/tests/**'
- 'tests/integration/config/plugins/integration-tests/**'

codespell:
- .codespell.exclude
- .codespell.words.exclude

editorconfig_files:
- '**/!(*.mp3)'

content_style_check:
- utils/check_content_style.py
- utils/contentStyle.json

codeblocks_files:
- '*.cbp'
- 'utils/check_codeblocks.sh'
code_style_check:
- utils/check_code_style.py

cmake_files:
- CMakeLists.txt
- source/CMakeLists.txt
- tests/CMakeLists.txt
- tests/integration/IntegrationTests.cmake
- tests/integration/RunIntegrationTest.cmake
- utils/vcpkg_bootstrap.cmake
- utils/check_cmake.sh
- CMakePresets.json
- 'vcpkg/**'
- vcpkg.json
- vcpkg-configuration.json

copyright:
- 'copyright'
- copyright
- utils/check_copyright.py

changelog:
- changelog

ci_config:
- '.github/workflows/ci.yml'
- '.github/path-filters.yml'
- '.github/workflows/compute-changes.yml'

projects_check_config:
- '.github/workflows/projects_check.yml'
- '.github/path-filters.yml'
- '.github/workflows/compute-changes.yml'

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