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titan
ZombiesRus5 edited this page Apr 21, 2019
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Titan
- ability:0 : Entity
- ability:1 : Entity
- ability:2 : Entity
- ability:3 : Entity
- ability:4 : Entity
- defaultAutoAttackRange : Enumeration
- defaultAutoAttackOn : Boolean
- prefersToFocusFire : Boolean
- usesFighterAttack : Boolean
- autoJoinFleetDefault : Boolean
- canBomb : null
- mainViewIcon : Brush
- basePrice : Cost
- slotCount : Decimal
- BuildTime : Decimal
- MaxHullPoints : LevelIncrease
- MaxShieldPoints : LevelIncrease
- HullPointRestoreRate : LevelIncrease
- ShieldPointRestoreRate : LevelIncrease
- ArmorPointsFromExperience : LevelIncrease
- maxMitigation : LevelIncrease
- MaxAntiMatter : LevelIncrease
- AntiMatterRestoreRate : LevelIncrease
- CultureProtectRate : LevelIncrease
- NameStringID : StringInfo
- DescriptionStringID : StringInfo
- picture : Brush
- Prerequisites : researchPrerequisites
- statCountType : Enumeration
- UpgradeTypeCount : Iteration
- UpgradeType : Entity
- numRandomDebrisLarge : Integer
- numRandomDebrisSmall : Integer
- numSpecificDebris : Iteration
- specificDebrisMeshName : Mesh
- armorType : Enumeration
- hudIcon : Brush
- smallHudIcon : Brush
- infoCardIcon : Brush
- minZoomDistanceMult : Decimal
- NumWeapons : Iteration
- m_weaponIndexForRange : Integer
- firingAlignmentType : null
- TargetCountPerBank:FRONT : Integer
- TargetCountPerBank:BACK : Integer
- TargetCountPerBank:LEFT : Integer
- TargetCountPerBank:RIGHT : Integer
- canOnlyTargetStructures : Boolean
- mass : Decimal
- ShieldMeshName : Mesh
- renderShield : Boolean
- maxAccelerationLinear : Decimal
- maxAccelerationStrafe : Decimal
- maxDecelerationLinear : Decimal
- maxAccelerationAngular : Decimal
- maxDecelerationAngular : Decimal
- maxSpeedLinear : Decimal
- maxRollRate : Decimal
- maxRollAngle : Decimal
- useCustomHyperspaceEffects : null
- squadTypeEntityDef:0 : Entity
- squadAntiMatterCost:0 : Decimal
- squadTypeEntityDef:1 : Entity
- squadAntiMatterCost:1 : Decimal
- squadTypeEntityDef:2 : Entity
- squadAntiMatterCost:2 : Decimal
- squadTypeEntityDef:3 : Entity
- squadAntiMatterCost:3 : Decimal
- NumSoundsFor:ONATTACKORDERISSUED : Iteration
- SoundID : Sound
- NumSoundsFor:ONCREATION : Iteration
- SoundID : Sound
- NumSoundsFor:ONGENERALORDERISSUED : Iteration
- SoundID : Sound
- NumSoundsFor:ONSELECTED : Iteration
- SoundID : Sound
- NumSoundsFor:ONSTARTPHASEJUMP : Iteration
- SoundID : Sound
- MeshNameInfoCount : Iteration
- meshNameIncreasedEffectName : Particle
- meshNameDecreasedEffectName : Particle
- ExhaustParticleSystemName : Particle
- ExplosionName : Explosion
- CommandPoints : LevelIncrease
- weaponCooldownDecreasePerc : LevelIncrease
- weaponDamageIncreasePerc : LevelIncrease
- HyperspaceChargingSoundID : Sound
- HyperspaceTravelSoundID : Sound
- EngineSoundID : Sound
- formationRank : Integer
- minShadow : Decimal
- maxShadow : Decimal