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refactor: common get current program
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Scorbutics committed Jun 20, 2024
1 parent 1c765e0 commit 7efc4fd
Showing 1 changed file with 2 additions and 10 deletions.
12 changes: 2 additions & 10 deletions src/SFML/Graphics/Shader.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -189,22 +189,14 @@ struct Shader::UniformBinder : private NonCopyable
if (currentProgram)
{

// Enable program object
#ifndef SFML_OPENGL_ES

// Enable program object
glCheck(savedProgram = GLEXT_glGetHandle(GLEXT_GL_PROGRAM_OBJECT));
if (currentProgram != savedProgram)
glCheck(GLEXT_glUseProgramObject(currentProgram));

#else

// Enable program object
glCheck(glGetIntegerv(GL_CURRENT_PROGRAM, &savedProgram));
#endif
if (currentProgram != savedProgram)
glCheck(GLEXT_glUseProgramObject(currentProgram));

#endif

// Store uniform location for further use outside constructor
location = shader.getUniformLocation(name);
}
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