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How to create a new voxel geometry/model #78
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This is more or less supported internally but it's not properly exposed yet. |
There hasn't been a priority for this recently, but it could be added anytime really, because it has to be done. It's something I want to support :) |
The |
Initial support for this has been merged to master. |
I am using the blocky terrain of this module and everything is working nicely, I am able to create new blocks easily but they have the in-build geometries of "none" or "cube". Now I am wondering how do I add a new model for one of the voxels. It would be the equivalent of creating something like a fence in a game like minecraft.
Do I need to create a new mesher or is there a simple way that I am not seeing? Like creating a new voxel object of some sort?
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