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Inspect Potions #69

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JohnathonNow opened this issue Sep 26, 2019 · 3 comments
Closed

Inspect Potions #69

JohnathonNow opened this issue Sep 26, 2019 · 3 comments
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Hacktoberfest help wanted Extra attention is needed question Further information is requested

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@JohnathonNow
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Right now you have no idea whether a potion is good or bad. This makes the game stressful.

I was thinking we could have a system that tells you, with some probability, whether something good or bad will happen if you drink the potion.

@JohnathonNow JohnathonNow added help wanted Extra attention is needed question Further information is requested Hacktoberfest labels Sep 26, 2019
@JohnathonNow
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@a3qz suggested we have the result of inspecting a potion be what stat it changes.

@dcbaok
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dcbaok commented Oct 7, 2019

Added a PR for this.
I (captial i) to inspect a potion you're standing on.

There's a probability that you'll be able to identify the stat the potion changes, which increases with player level and the number of potions you've used.

Once a potion has been inspected it can't be re-inspected so unknown potions remain unknown.

May want to change the chance of identification - game balance is not my call. Could cap the potion memory as well to prevent spamming potions for later easy identification.

@JohnathonNow
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Fixed by #88.

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