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Added a PR for this.
I (captial i) to inspect a potion you're standing on.
There's a probability that you'll be able to identify the stat the potion changes, which increases with player level and the number of potions you've used.
Once a potion has been inspected it can't be re-inspected so unknown potions remain unknown.
May want to change the chance of identification - game balance is not my call. Could cap the potion memory as well to prevent spamming potions for later easy identification.
Right now you have no idea whether a potion is good or bad. This makes the game stressful.
I was thinking we could have a system that tells you, with some probability, whether something good or bad will happen if you drink the potion.
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