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The first floor is too difficult/drop dependent #93

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a3qz opened this issue Oct 11, 2019 · 2 comments
Closed

The first floor is too difficult/drop dependent #93

a3qz opened this issue Oct 11, 2019 · 2 comments
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enhancement New feature or request question Further information is requested

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@a3qz
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a3qz commented Oct 11, 2019

Either we should introduce more randomness, such as hits/misses, variable attack damage, or nerf kobolds.

@a3qz
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a3qz commented Oct 11, 2019

Maybe even just health regen

@a3qz a3qz added enhancement New feature or request question Further information is requested labels Oct 11, 2019
@a3qz a3qz self-assigned this Oct 11, 2019
@JohnathonNow
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Is this still the case? I feel like it isn't.

@a3qz a3qz closed this as completed Mar 17, 2020
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