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Karabiner Conflict #131
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do you have "ignore external keyboard" on? |
Yes i do? |
Does turning that off make it work? I guess Karabiner modifies the keyboard type of internal keyboard in some way which makes Unshaky not able to detect it as an internal keyboard |
I just tried ti, and i am getting some input in the unshaky debug window now! Thanks for that - would have never thought of it! |
The info you gave helped with that guess. Now I know it is for sure. I will look into Karabiner's source code (luckily it is open sourced) and figure out what are changes they possibly make. |
Would it be possible to enable Unshaky on a per-keyboard basis? So Unshaky could be enabled for Karabiner's "external" keyboard but disabled for other external keyboards. |
Any luck with this? Would love to use unshaky |
It is a good idea, but the amount of work required by it: UI+code makes does not justify the values as far as I can feel. It does not seem many people have this need. Would love to see someone could take on this though.
Luck with what specifically? |
Describe the bug
Unshaky seems to be in conflict with Karabiner (i guess since they both capture/modify user input). When Karabiner is running unshaky's debug window is empty, and it starts capturing events immediately after i stop karabiner
To Reproduce
explained above
Expected behavior
be able to still capture events after Karabiner (in sort of a chain reaction fashion)
Desktop:
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