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Separate server connection channels that are initialized during a game session #10

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AbnerSquared opened this issue Sep 20, 2020 · 1 comment
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difficulty:medium This issue is a bit complex, but isn't too harsh. priority:low This issue is queued to be worked on, but isn't important scope:multiplayer This issue focuses on the multiplayer service. type:enhancement The issue is intended to introduce a new feature or change existing features.

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@AbnerSquared
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Game sessions have the ability to create and initialize new server connection channels for specific players and such when it is required. Since they aren't created with the intent to remain as an open channel for players, they should be automatically removed once a session is destroyed. Another possible solution could be to instead use the PlayerChannel class, which can handle sending and/or updating current messages for a session.

@AbnerSquared AbnerSquared added difficulty:medium This issue is a bit complex, but isn't too harsh. priority:low This issue is queued to be worked on, but isn't important scope:multiplayer This issue focuses on the multiplayer service. type:enhancement The issue is intended to introduce a new feature or change existing features. labels Sep 20, 2020
@AbnerSquared
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This has already been implemented.

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Labels
difficulty:medium This issue is a bit complex, but isn't too harsh. priority:low This issue is queued to be worked on, but isn't important scope:multiplayer This issue focuses on the multiplayer service. type:enhancement The issue is intended to introduce a new feature or change existing features.
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