Separate server connection channels that are initialized during a game session #10
Labels
difficulty:medium
This issue is a bit complex, but isn't too harsh.
priority:low
This issue is queued to be worked on, but isn't important
scope:multiplayer
This issue focuses on the multiplayer service.
type:enhancement
The issue is intended to introduce a new feature or change existing features.
Game sessions have the ability to create and initialize new server connection channels for specific players and such when it is required. Since they aren't created with the intent to remain as an open channel for players, they should be automatically removed once a session is destroyed. Another possible solution could be to instead use the PlayerChannel class, which can handle sending and/or updating current messages for a session.
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