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When using the de-bruijn style, it's hard to tell how many characters a certain target needs. Of course, you can tell from context (you can scan forward to the end of the cluster and count the number of non decision chars to determine the needed length.)
I'm not entirely sure how to solve this. One way would be to have different color decision chars based on the number of characters left to type. (As far as I can tell, this is the way evil-easymotion does it. They have yellow for single character jumps and red for two character jumps (no idea what happens if they need three characters).
This issue can track the discussion of this problem. Of course, there may be other solutions, and maybe it bothers me more than it does others.
The text was updated successfully, but these errors were encountered:
When using the
de-bruijn
style, it's hard to tell how many characters a certain target needs. Of course, you can tell from context (you can scan forward to the end of the cluster and count the number of non decision chars to determine the needed length.)I'm not entirely sure how to solve this. One way would be to have different color decision chars based on the number of characters left to type. (As far as I can tell, this is the way
evil-easymotion
does it. They have yellow for single character jumps and red for two character jumps (no idea what happens if they need three characters).This issue can track the discussion of this problem. Of course, there may be other solutions, and maybe it bothers me more than it does others.
The text was updated successfully, but these errors were encountered: