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Failed to compile in Linux for WiiU #25
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Duplicate of #24. Update wut and the issue should be fixed. |
Thanks for your reply. I have updated to the latest wut release. Running pacman -Qi wut provides: Name : wut Now I only have one of the errors: Compiling: src/pc/gfx/gfx_gx2_window.cpp -> build/us_wiiu/src/pc/gfx/gfx_gx2_window.o Should the wut stable release from pacman work, or should I compile it form the repository? |
Yeah, the pacman package isn't up to date yet sadly. So you need to compile wut from source and update it manually |
I can confirm that compiling wut from source fixes the issue. You can mark the issue as solved. Thanks! |
Glad to hear its working now!.... But you can close the issue yourself as well too. Anyways, glad to have helped. |
When trying to compile the Wii U version in Linux, I get the following errors:
Compiling: src/pc/gfx/gfx_gx2_window.cpp -> build/us_wiiu/src/pc/gfx/gfx_gx2_window.o
src/pc/gfx/gfx_gx2_window.cpp: In function 'void gfx_gx2_window_exit_callback()':
src/pc/gfx/gfx_gx2_window.cpp:80:5: error: 'KPADShutdown' was not declared in this scope; did you mean 'WPADShutdown'?
80 | KPADShutdown();
| ^~~~~~~~~~~~
| WPADShutdown
src/pc/gfx/gfx_gx2_window.cpp: In function 'bool gfx_gx2_window_foreground_acquire_callback()':
src/pc/gfx/gfx_gx2_window.cpp:283:58: error: invalid conversion from 'int' to 'GX2SurfaceUse' [-fpermissive]
283 | g_depth_buffer.surface.use = GX2_SURFACE_USE_TEXTURE | GX2_SURFACE_USE_DEPTH_BUFFER;
| ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| |
| int
make: *** [Makefile:906: build/us_wiiu/src/pc/gfx/gfx_gx2_window.o] Error 1
I see that the file src/pc/gfx/gfx_gx2_window.cpp was updated 2 days ago, so I guess a recent change breaks it. I was able to compile the code some time ago.
Thanks!
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