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This repository contains an Unreal Engine 5 project. It aims to show four different audio spatialization techniques in Unreal Engine 5 and Wwise: a 3D Sound, a Cone Attenuated Sound, a Multi-Position Sound, and a sound that follows the listener using a Spline Component.

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Spatialization #1 in Unreal Engine 5 and Wwise

Game Audio Blog - Above Noise Studios

English: https://abovenoisestudios.com/blogeng/wwiseue5spatialization1eng
Spanish: https://abovenoisestudios.com/blogespanol/wwiseue5spatialization1esp

Created By: Horacio Valdivieso
horacio@abovenoisestudios.com
LinkedIn


Unreal Engine Version: 5.0.3
Wwise Version: 2021.1.10.7883

English:

This repository contains an Unreal Engine 5 project, and a Wwise project. It uses a first-person template created with the Epic Games Launcher. This project aims to show four audio spatialization techniques in Wwise, and how to program them using Blueprints and C++.

How to Use?:
To download this project, click on the Code button and Download Zip.
The Wwise - Unreal plugin integration is too big for this repository file size limit. Please click on this LINK to download the Wwise plugin integration, then unzip and paste the "Wwise" folder inside the "Plugins" folder.

To rebuild and compile the project, ensure you have Visual Studio for Windows or Xcode for Mac. Right-click on MyUE5Project.uproject and choose "Generate Visual Studio Project Files" on Windows or Services > "Generate Xcode project" on Mac. Double-click on MyUE5Project.uproject to open the UE5 project.

Rebuild the project:

The Wwise project is inside the MyUE5_Wwise_Project folder.

IMPORTANT: If you can't hear any sound, go to Build > Generate Sound Data and choose your platform.

About Compiler Versions:

WINDOWS:

  • Visual Studio 2019 v16.11.5 to 2022 are currently compatible with UE5.
  • Its essential to install these Workloads: ".NET Desktop Development", "Desktop Development With C++", and "Game Development With C++".
    Here is a useful video on how to set up VS for UE5 Development: LINK

MAC:

  • Xcode v12.4 to 13.4.1 are currently compatible with UE5.

Enjoy!

Spanish:

Este repositorio contiene un proyecto en Unreal Engine 5, y un proyecto Wwise. Usa una maqueta en primera persona creada con el Epic Games Launcher. Este proyecto pretende mostrar cuatro técnicas de espacialización de audio en Wwise, y cómo programarlas usando Blueprints y C++.

Cómo Usar?:
Para descargar este proyecto, da click en el botón Code y luego en Download Zip. El plugin de integración Wwise - Unreal es muy grande para los límites de tamaño de este repositorio. Da click en este LINK para descargar el plugin de integración de Wwise, luego descomprime y pega la carpeta "Wwise" dentro de la carpeta "Plugins".

Para construir y compilar el proyecto, asegúrate de tener Visual Studio para Windows o Xcode. Haz click derecho en MyUE5Project.uproject y selecciona "Generate Visual Studio Project Files" en Windows o Services > "Generate Xcode project" en Mac. Haz doble click en MyUE5Project.uproject para abrir el proyecto UE5.

Reconstruye el proyecto:

El proyecto Wwise se encuentra en la carpeta MyUE5_Wwise_Project.

IMPORTANTE: Si no hay sonido, ve a Build > Generate Sound Data y elige tu plataforma.

Sobre las versiones del compilador:

WINDOWS:

  • Visual Studio 2019 v16.11.5 a la 2022 son actualmente compatibles con UE5.
  • Es esencial instalar estas cargas de trabajo: ".NET Para El Escritorio", "Desarrollo Para El Escritorio Con C++", y "Desarrolo De Juegos Con C++".
    Aquí hay un vídeo muy útil sobre cómo configurar VS para desarrollo en UE5: LINK

MAC:

  • Xcode v12.4 a la 13.4.1 son actualmente compatibles con UE5.

Disfruta!

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C++ Implementation

Blueprint Implementation

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This repository contains an Unreal Engine 5 project. It aims to show four different audio spatialization techniques in Unreal Engine 5 and Wwise: a 3D Sound, a Cone Attenuated Sound, a Multi-Position Sound, and a sound that follows the listener using a Spline Component.

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