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Spectator Improvements #5083
Spectator Improvements #5083
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Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
Making good use of the new `select` CODE syntax.
- A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
onPlayerKilled = QFUNC(respawnTemplate); | ||
onPlayerRespawn = QFUNC(respawnTemplate); | ||
respawnTypes[] = {2,3}; | ||
}; |
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maybe disable conflicting templates in the eden ui?
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Wasn't aware there is a setting for that, will look into it
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There isn't afaik, but that has never stopped me. I just don't know which modes if any.
When merged this pull request will:
This can be merged now, but I'll leave it open for a little bit in case anyone wants to review.Forgot the new system requires a review from someone else 👍 It's been a while 😆