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Medical - Rework CPR and Bleeding in cardiac arrest #7060
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I've thought about this more and am in favour of no setting. One of the goals of the rewrite has been to remove the need for an explicit revive state and I think by adding that setting we're basically including one under a different name. Cardiac arrest is already a fine recovery stage for dying units.
I vote no setting and just have the behaviour follow realism (I presume that'd be a weak pulse).
I think showing while unconscious makes sense as you actually need to check if they're in cardiac arrest or not before blindly starting CPR. Based on a quick search no harm would actually be done to a patient with a beating heart if performing CPR on them (though apparently there is little data). |
The other option for showing while unconscious is to only show in cardiac arrest when the advanced treatment setting is disabled (if that still exists - I believe it adds/remove the status check type actions). |
addons/medical_statemachine/functions/fnc_enteredStateCardiacArrest.sqf
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…rrest.sqf Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
update TODO? |
Well, I am running a unit that kinda uses a revive state with way outdated medical-rewrite compiled version. I see no reason to include a setting that would replicate a "revive" state as was in the old medical. This is a fine state granted, but we work on a presumtion of no respawn or perma-death. On missions we always try to gather our fallen and set up a medevac to eventually bring them back to fight. It creates a valuable game-play element to have that asset usefull. Adding a switch so we don't have to cobble some way around this would be nice. I see the rewrite as really separating options from each other. Before it was everything bundled under "revive" and with rewrite we can define a lot of the finer details, ie. now we can set up that death is possible from massive damage like mines etc. and still have regular injuries result in revivable cassualities that last a long time. |
Lets us get rid of
calculateBlood
in medical treatment and bring it back to a single func in vitalscprCreatesPulse
setting