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Dragging - Corpse carrying and dragging - continued #9273
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Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Dystopian <sddex@ya.ru>
encountered some weird invisibility and body duplication |
Changelog of b32ad48:
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No issues observed when testing with a small player count (8 players). Code LGTM.
We'll never get full scale testing done, banana principle it is IMO.
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
According to @BrettMayson
I think we'll have to concede defeat to the engine on this one. |
If it's the carrying that's causing the issue, then I'd say we drop that (pun not intended), but keep dragging - unless both are problematic. If so, then I agree and we'll need to put this PR down. |
I didn't mean the carrying is buggy while dragging is not, both have the problem |
Could we add it but disabled by default,with a tooltip warning saying it's buggy? |
Would be sufficient if the feature itself otherwise works, better than nothing that way. |
If it is 1 out of 3 times bugged as @BrettMayson put it, then it should not be in core ACE3. It can be an optional component like |
having it the optionals would be ok with me! |
It would be neat if we could just get someone to look at this on the engine side and see if it could be implemented... When it does work, we really love it |
Back to ongoing this goes |
@BrettMayson Can you this test again? I tested this version on a dedicated server and found it worked. |
I did some tests on dedicated and didn't see any bugs. |
I actually found some weird behaviour, which I forgot to report here: |
When merged this pull request will:
IMPORTANT
Component - Add|Fix|Improve|Change|Make|Remove {changes}
.