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CSW - Remove 'Disabled' option from Ammo Handling #9322
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7b9221a
remove disabled option from ammo handling
LinkIsGrim e1a3617
update docs
LinkIsGrim 08cbc5b
change check
LinkIsGrim 11b5d15
fix comment
LinkIsGrim 774e504
Revert doc description
LinkIsGrim 81082b6
Merge remote-tracking branch 'upstream/master' into csw-update-ammoHa…
LinkIsGrim fcbf650
Merge branch 'master' into pr/9322
johnb432 d79a94f
Merge branch 'master' into pr/9322
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Original file line number | Diff line number | Diff line change | ||||
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@@ -69,9 +69,9 @@ if (hasInterface && {!(_typeOf in GVAR(initializedStaticTypes))}) then { | |||||
private _ammoActionPath = []; | ||||||
private _magazineLocation = getText (_configOf >> QUOTE(ADDON) >> "magazineLocation"); | ||||||
private _condition = { //IGNORE_PRIVATE_WARNING ["_target", "_player"]; | ||||||
// If magazine handling is enabled or weapon assembly/disassembly is enabled we enable ammo handling | ||||||
if ((GVAR(ammoHandling) == 0) && {!([false, true, true, GVAR(defaultAssemblyMode)] select (_target getVariable [QGVAR(assemblyMode), 3]))}) exitWith { false }; | ||||||
[_player, _target, ["isNotSwimming", "isNotSitting"]] call EFUNC(common,canInteractWith) | ||||||
// If CSW isn't disabled for this static we enable ammo handling | ||||||
((_target getVariable [QGVAR(assemblyMode), 3]) != 0) && | ||||||
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Suggested change
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{[_player, _target, ["isNotSwimming", "isNotSitting"]] call EFUNC(common,canInteractWith)} | ||||||
}; | ||||||
private _childenCode = { | ||||||
BEGIN_COUNTER(getActions); // can remove for final release | ||||||
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@@ -88,7 +88,7 @@ if (hasInterface && {!(_typeOf in GVAR(initializedStaticTypes))}) then { | |||||
_ammoActionPath = [_typeOf, 0, ["ACE_MainActions"], _ammoAction] call EFUNC(interact_menu,addActionToClass); | ||||||
}; | ||||||
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if (["ACE_reload"] call EFUNC(common,isModLoaded)) then { | ||||||
if (["ACE_reload"] call EFUNC(common,isModLoaded) && {(_target getVariable [QGVAR(assemblyMode), 3]) != 0}) then { | ||||||
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Suggested change
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||||||
// move reload's check ammo action to the ammo handling point (remove and re-add) | ||||||
[_typeOf, 0, ["ACE_MainActions", QEGVAR(reload,CheckAmmo)]] call EFUNC(interact_menu,removeActionFromClass); | ||||||
private _checkAmmoAction = [QGVAR(checkAmmo), localize ELSTRING(reload,checkAmmo), "", EFUNC(reload,checkAmmo), EFUNC(reload,canCheckAmmo)] call EFUNC(interact_menu,createAction); | ||||||
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