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HEAT does not respect the damage permissions when it comes to damaging the ammoboxes. it just doesnt. i dont know why.
Procedural armor probably has negative health from the start, or if i put it straight it doesnt die really.
you can get past the 50t limit and have armor more dense than lead
updating procedural armor causes in any way, even without changing dimensions, causes it to have mass of 1kg.
procedural armor can be shot through and the shell will ignore everything but the world.
HEATFS and missile HEAT do comicaly high amount of postpen damage.
not really a bug, but i just want to point out that a 300mm piledriver, which weights at 3.6t has spike mass of only ~50kg. you are telling me that a 300mm in diameter spike with a length of almost 3.5m only weights 50kg?
also not a bug, but autoloaders beign 3x heavy as a regular cannon makes them worthless, pls make them a bit lighter.
might update with more bugs if i remember smth
The text was updated successfully, but these errors were encountered:
it could be that its not heavier than 50t, bcuz when you look at that prop w/ weight tool it says that it weight 50t. on how to reproduce - im not sure, i just maxed out both armor and ductility and it works.
Title says it all.
might update with more bugs if i remember smth
The text was updated successfully, but these errors were encountered: