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Proposal for a programmable JS profiling API for collecting JS profiles from real end-user environments
Patches to add a persistent buffer allocator for faster dynamic geometry in Direct3D games.
A deferred shading renderer implemented in C++ using OpenGL 3.3.
A full-featured implementation of Mumble for Android devices.
An Android service implementation of the Mumble protocol.
As per the results of the WebAppSec WG discussion, remove the dependency
on cross-origin isolation. Update the Privacy and Security section of
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