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A full-featured implementation of Mumble for Android devices.
Patches to add a persistent buffer allocator for faster dynamic geometry in Direct3D games.
An Android service implementation of the Mumble protocol.
A deferred shading renderer implemented in C++ using OpenGL 3.3.
A statically and implicitly typed functional programming language.
A simple, silly barycentric software rasterizer written in rust.
322 contributions in the last year
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