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I put everything from ACR into the original AssaultCube files (which is what I guessed, so this may be what the problem actually is) and I got an error when running assaultcube.sh:
Your platform does not have a pre-compiled AssaultCube client.
Please follow the following steps to build a native client:
Ensure you have the following DEVELOPMENT libraries installed:
OpenGL, SDL, SDL_image, zlib, libogg, libvorbis, OpenAL Soft
Ensure clang++ and any other required build tools are installed.
Change directory to ./source/src/ and type "make install".
If the compile succeeds, return to this directory and re-run this script.
For more info, I am currently running a Fedora 39 KDE Desktop environment.
The text was updated successfully, but these errors were encountered:
You should just download ACR and run client.sh without copying files from original AC. If the included executables don't work, compile a native client.
I put everything from ACR into the original AssaultCube files (which is what I guessed, so this may be what the problem actually is) and I got an error when running assaultcube.sh:
Your platform does not have a pre-compiled AssaultCube client.
Please follow the following steps to build a native client:
OpenGL, SDL, SDL_image, zlib, libogg, libvorbis, OpenAL Soft
For more info, I am currently running a Fedora 39 KDE Desktop environment.
The text was updated successfully, but these errors were encountered: