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Zombie Waves by theonlypwner
Issue 29 posted to Google Code on 2012 Jul 9 at 00:41:48
Current status: Verified
Current labels: Type-Enhancement, Priority-High, Component-Logic, Effect-Gameplay, Effect-Protocol, Component-Scripts, Component-UI
theonlypwner on 2012 Jul 9 at 00:41:48:
What new or enhanced feature are you proposing?
Increase the zombie count every round.
What goal would this enhancement help you achieve?
This would make zombies more fun.
Normal "zombies" should be the current "onslaught". Special "zombies" should be "progressive". These zombies should be by round, and increase difficulty if every human survives, and decrease if every human fails.
theonlypwner on 2012 Aug 1 at 22:02:35:
It was coded, and verified!
Status: Verified
Bob.the.devil on 2012 Aug 23 at 16:35:44:
along the same lines a multiplayer zombie game mode similar to halo ce would be cool (1 v all, one way convert, and zombies only mele)
theonlypwner on 2012 Aug 23 at 16:39:32:
You need to open a new issue for that
theonlypwner on 2013 Aug 22 at 23:06:54:
Remove milestones...
Labels: -Milestone-2.6
The text was updated successfully, but these errors were encountered:
Zombie Waves by
theonlypwner
Issue 29 posted to Google Code on 2012 Jul 9 at 00:41:48
Current status: Verified
Current labels:
Type-Enhancement
,Priority-High
,Component-Logic
,Effect-Gameplay
,Effect-Protocol
,Component-Scripts
,Component-UI
theonlypwner
on 2012 Jul 9 at 00:41:48:theonlypwner
on 2012 Aug 1 at 22:02:35:Bob.the.devil
on 2012 Aug 23 at 16:35:44:theonlypwner
on 2012 Aug 23 at 16:39:32:theonlypwner
on 2013 Aug 22 at 23:06:54:The text was updated successfully, but these errors were encountered: