Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

29: Zombie Waves #47

Closed
theonlypwner opened this issue Aug 9, 2015 · 0 comments
Closed

29: Zombie Waves #47

theonlypwner opened this issue Aug 9, 2015 · 0 comments

Comments

@theonlypwner
Copy link
Member

Zombie Waves by theonlypwner
Issue 29 posted to Google Code on 2012 Jul 9 at 00:41:48

Current status: Verified
Current labels: Type-Enhancement, Priority-High, Component-Logic, Effect-Gameplay, Effect-Protocol, Component-Scripts, Component-UI

theonlypwner on 2012 Jul 9 at 00:41:48:

What new or enhanced feature are you proposing?
Increase the zombie count every round.

What goal would this enhancement help you achieve?
This would make zombies more fun.

Normal "zombies" should be the current "onslaught". Special "zombies" should be "progressive". These zombies should be by round, and increase difficulty if every human survives, and decrease if every human fails.

theonlypwner on 2012 Aug 1 at 22:02:35:

It was coded, and verified!

Status: Verified

Bob.the.devil on 2012 Aug 23 at 16:35:44:

along the same lines a multiplayer zombie game mode similar to halo ce would be cool (1 v all, one way convert, and zombies only mele)

theonlypwner on 2012 Aug 23 at 16:39:32:

You need to open a new issue for that

theonlypwner on 2013 Aug 22 at 23:06:54:

Remove milestones...

Labels: -Milestone-2.6

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant