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to jam radio signal of specific player job with specific distance
so this way radio connection of players in the specified area will be lost, but only players on the specific area other players who connected with different area wont lost their conection.
OR
Signal lost:
If players move away from their HQ, the signal gradually weakens. After reaching a specific distance, they lose signal on their radios, preventing communication with other players on the same frequency. However, players equipped with an item like an 'antenna' can extend their signal range and communicate with others on that radio frequency. Upon signal loss, include a notification or sound effect to alert players. Additionally, consider implementing durability for the 'antenna' to add an element of resource management.
I apologize for my limited English. If you need more details or explanations about this request, I am happy to provide them.
Reason
I'm suggesting this feature for FiveM servers to make the game more realistic and strategic. By simulating radio signal limitations, we can introduce challenges that promote teamwork and planning among players. This applies not only to city RP servers but also to any server with a simulation RP theme.
The text was updated successfully, but these errors were encountered:
Feature description
Radio jamer:
to jam radio signal of specific player job with specific distance
so this way radio connection of players in the specified area will be lost, but only players on the specific area other players who connected with different area wont lost their conection.
OR
Signal lost:
If players move away from their HQ, the signal gradually weakens. After reaching a specific distance, they lose signal on their radios, preventing communication with other players on the same frequency. However, players equipped with an item like an 'antenna' can extend their signal range and communicate with others on that radio frequency. Upon signal loss, include a notification or sound effect to alert players. Additionally, consider implementing durability for the 'antenna' to add an element of resource management.
I apologize for my limited English. If you need more details or explanations about this request, I am happy to provide them.
Reason
I'm suggesting this feature for FiveM servers to make the game more realistic and strategic. By simulating radio signal limitations, we can introduce challenges that promote teamwork and planning among players. This applies not only to city RP servers but also to any server with a simulation RP theme.
The text was updated successfully, but these errors were encountered: