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What steps will reproduce the problem?
1. Any game with lots of movement like a shoot em up (SuperNova
2. Play at 50% Speed (But also happens at full speed)
3. Use a 360 pad. (Even setting up the buttons in Input gui can require a few
presses.
What is the expected output? What do you see instead?
Fluid movement expected, but emu will periodicaly stop acknowledging input
until button depressed and pressed again.
What version of the product are you using? On what operating system?
Windows7 64bit, Snes9x 1.43v10 , 1.51 svn185 tested.
Please provide any additional information below.
Only affecting this emu so its not broken pad.
I dont have any other controllers to test with so dont know if problem is
limited to just this pad.
Original issue reported on code.google.com by MThompso...@gmail.com on 28 Aug 2012 at 11:29
The text was updated successfully, but these errors were encountered:
Solved. Me being a n00b. The only emulator that requires setting the diaganals
on the dpad. Due to the naff dpad on 360 pad, I was pretty much always
catching a diaganal when pressing one direction so that was causing loss of
input as I hadnt set them up in options.
Original comment by MThompso...@gmail.com on 29 Aug 2012 at 7:06
Original issue reported on code.google.com by
MThompso...@gmail.com
on 28 Aug 2012 at 11:29The text was updated successfully, but these errors were encountered: