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connection.go
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connection.go
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// Copyright 2013-2020 Aerospike, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package aerospike
import (
"compress/zlib"
"crypto/tls"
"io"
"net"
"runtime"
"strconv"
"sync"
"sync/atomic"
"time"
. "github.com/aerospike/aerospike-client-go/logger"
. "github.com/aerospike/aerospike-client-go/types"
)
// DefaultBufferSize specifies the initial size of the connection buffer when it is created.
// If not big enough (as big as the average record), it will be reallocated to size again
// which will be more expensive.
var DefaultBufferSize = 64 * 1024 // 64 KiB
// bufPool reuses the data buffers to remove pressure from
// the allocator and the GC during connection churns.
var bufPool = sync.Pool{
New: func() interface{} {
return make([]byte, DefaultBufferSize)
},
}
// Connection represents a connection with a timeout.
type Connection struct {
node *Node
// timeouts
socketTimeout time.Duration
deadline time.Time
// duration after which connection is considered idle
idleTimeout time.Duration
idleDeadline time.Time
// connection object
conn net.Conn
// to avoid having a buffer pool and contention
dataBuffer []byte
compressed bool
inflater io.ReadCloser
// inflater may consume more bytes than required.
// LimitReader is used to avoid that problem.
limitReader *io.LimitedReader
closer sync.Once
}
// makes sure that the connection is closed eventually, even if it is not consumed
func connectionFinalizer(c *Connection) {
c.Close()
}
func errToTimeoutErr(conn *Connection, err error) error {
if err, ok := err.(net.Error); ok && err.Timeout() {
return ErrTimeout
}
return err
}
// newConnection creates a connection on the network and returns the pointer
// A minimum timeout of 2 seconds will always be applied.
// If the connection is not established in the specified timeout,
// an error will be returned
func newConnection(address string, timeout time.Duration) (*Connection, error) {
newConn := &Connection{dataBuffer: bufPool.Get().([]byte)}
runtime.SetFinalizer(newConn, connectionFinalizer)
// don't wait indefinitely
if timeout == 0 {
timeout = 5 * time.Second
}
conn, err := net.DialTimeout("tcp", address, timeout)
if err != nil {
Logger.Debug("Connection to address `" + address + "` failed to establish with error: " + err.Error())
return nil, errToTimeoutErr(nil, err)
}
newConn.conn = conn
newConn.limitReader = &io.LimitedReader{conn, 0}
// set timeout at the last possible moment
if err := newConn.SetTimeout(time.Now().Add(timeout), timeout); err != nil {
newConn.Close()
return nil, err
}
return newConn, nil
}
// NewConnection creates a TLS connection on the network and returns the pointer.
// A minimum timeout of 2 seconds will always be applied.
// If the connection is not established in the specified timeout,
// an error will be returned
func NewConnection(policy *ClientPolicy, host *Host) (*Connection, error) {
address := net.JoinHostPort(host.Name, strconv.Itoa(host.Port))
conn, err := newConnection(address, policy.Timeout)
if err != nil {
return nil, err
}
if policy.TlsConfig == nil {
return conn, nil
}
// Use version dependent clone function to clone the config
tlsConfig := cloneTLSConfig(policy.TlsConfig)
tlsConfig.ServerName = host.TLSName
sconn := tls.Client(conn.conn, tlsConfig)
if err := sconn.Handshake(); err != nil {
sconn.Close()
return nil, err
}
if host.TLSName != "" && !tlsConfig.InsecureSkipVerify {
if err := sconn.VerifyHostname(host.TLSName); err != nil {
sconn.Close()
Logger.Error("Connection to address `" + address + "` failed to establish with error: " + err.Error())
return nil, errToTimeoutErr(nil, err)
}
}
conn.conn = sconn
return conn, nil
}
// Write writes the slice to the connection buffer.
func (ctn *Connection) Write(buf []byte) (total int, err error) {
// make sure all bytes are written
// Don't worry about the loop, timeout has been set elsewhere
length := len(buf)
for total < length {
var r int
if err = ctn.updateDeadline(); err != nil {
break
}
r, err = ctn.conn.Write(buf[total:])
total += r
if err != nil {
break
}
}
// If all bytes are written, ignore any potential error
// The error will bubble up on the next network io if it matters.
if total == len(buf) {
return total, nil
}
if ctn.node != nil {
atomic.AddInt64(&ctn.node.stats.ConnectionsFailed, 1)
}
ctn.Close()
return total, errToTimeoutErr(ctn, err)
}
// Read reads from connection buffer to the provided slice.
func (ctn *Connection) Read(buf []byte, length int) (total int, err error) {
// if all bytes are not read, retry until successful
// Don't worry about the loop; we've already set the timeout elsewhere
for total < length {
var r int
if err = ctn.updateDeadline(); err != nil {
break
}
if !ctn.compressed {
r, err = ctn.conn.Read(buf[total:length])
} else {
r, err = ctn.inflater.Read(buf[total:length])
if err == io.EOF && total+r == length {
ctn.compressed = false
ctn.inflater.Close()
err = nil
}
}
total += r
if err != nil {
break
}
}
if total == length {
// If all required bytes are read, ignore any potential error.
// The error will bubble up on the next network io if it matters.
return total, nil
}
if ctn.node != nil {
atomic.AddInt64(&ctn.node.stats.ConnectionsFailed, 1)
}
ctn.Close()
return total, errToTimeoutErr(ctn, err)
}
// IsConnected returns true if the connection is not closed yet.
func (ctn *Connection) IsConnected() bool {
return ctn.conn != nil
}
// updateDeadline sets connection timeout for both read and write operations.
// this function is called before each read and write operation. If deadline has passed,
// the function will return a TIMEOUT error.
func (ctn *Connection) updateDeadline() error {
now := time.Now()
var socketDeadline time.Time
if ctn.deadline.IsZero() {
if ctn.socketTimeout > 0 {
socketDeadline = now.Add(ctn.socketTimeout)
}
} else {
if now.After(ctn.deadline) {
return NewAerospikeError(TIMEOUT)
}
if ctn.socketTimeout == 0 {
socketDeadline = ctn.deadline
} else {
tDeadline := now.Add(ctn.socketTimeout)
if tDeadline.After(ctn.deadline) {
socketDeadline = ctn.deadline
} else {
socketDeadline = tDeadline
}
}
// floor to a millisecond to avoid too short timeouts
if socketDeadline.Sub(now) < time.Millisecond {
socketDeadline = now.Add(time.Millisecond)
}
}
if err := ctn.conn.SetDeadline(socketDeadline); err != nil {
if ctn.node != nil {
atomic.AddInt64(&ctn.node.stats.ConnectionsFailed, 1)
}
return err
}
return nil
}
// SetTimeout sets connection timeout for both read and write operations.
func (ctn *Connection) SetTimeout(deadline time.Time, socketTimeout time.Duration) error {
ctn.deadline = deadline
ctn.socketTimeout = socketTimeout
return nil
}
// Close closes the connection
func (ctn *Connection) Close() {
ctn.closer.Do(func() {
if ctn != nil && ctn.conn != nil {
// deregister
if ctn.node != nil {
ctn.node.connectionCount.DecrementAndGet()
atomic.AddInt64(&ctn.node.stats.ConnectionsClosed, 1)
}
if err := ctn.conn.Close(); err != nil {
Logger.Warn(err.Error())
}
ctn.conn = nil
// put the data buffer back in the pool in case it gets used again
if len(ctn.dataBuffer) >= DefaultBufferSize && len(ctn.dataBuffer) <= MaxBufferSize {
bufPool.Put(ctn.dataBuffer)
}
ctn.dataBuffer = nil
ctn.node = nil
}
})
}
// Authenticate will send authentication information to the server.
// Notice: This method does not support external authentication mechanisms like LDAP.
// This method is deprecated and will be removed in the future.
func (ctn *Connection) Authenticate(user string, password string) error {
// need to authenticate
if user != "" {
hashedPass, err := hashPassword(password)
if err != nil {
return err
}
return ctn.authenticateFast(user, hashedPass)
}
return nil
}
// authenticateFast will send authentication information to the server.
func (ctn *Connection) authenticateFast(user string, hashedPass []byte) error {
// need to authenticate
if len(user) > 0 {
command := newLoginCommand(ctn.dataBuffer)
if err := command.authenticateInternal(ctn, user, hashedPass); err != nil {
if ctn.node != nil {
atomic.AddInt64(&ctn.node.stats.ConnectionsFailed, 1)
}
// Socket not authenticated. Do not put back into pool.
ctn.Close()
return err
}
}
return nil
}
// Login will send authentication information to the server.
func (ctn *Connection) login(policy *ClientPolicy, hashedPassword []byte, sessionToken []byte) error {
// need to authenticate
if policy.RequiresAuthentication() {
switch policy.AuthMode {
case AuthModeExternal:
var err error
command := newLoginCommand(ctn.dataBuffer)
if sessionToken == nil {
err = command.login(policy, ctn, hashedPassword)
} else {
err = command.authenticateViaToken(policy, ctn, sessionToken)
}
if err != nil {
if ctn.node != nil {
atomic.AddInt64(&ctn.node.stats.ConnectionsFailed, 1)
}
// Socket not authenticated. Do not put back into pool.
ctn.Close()
return err
}
if ctn.node != nil && command.SessionToken != nil {
ctn.node._sessionToken.Store(command.SessionToken)
ctn.node._sessionExpiration.Store(command.SessionExpiration)
}
return nil
case AuthModeInternal:
return ctn.authenticateFast(policy.User, hashedPassword)
}
}
return nil
}
// Login will send authentication information to the server.
// This function is provided for using the connection in conjuction with external libraries.
// The password will be hashed everytime, which is a slow operation.
func (ctn *Connection) Login(policy *ClientPolicy) error {
if !policy.RequiresAuthentication() {
return nil
}
hashedPassword, err := hashPassword(policy.Password)
if err != nil {
return err
}
return ctn.login(policy, hashedPassword, nil)
}
// setIdleTimeout sets the idle timeout for the connection.
func (ctn *Connection) setIdleTimeout(timeout time.Duration) {
ctn.idleTimeout = timeout
}
// isIdle returns true if the connection has reached the idle deadline.
func (ctn *Connection) isIdle() bool {
return ctn.idleTimeout > 0 && time.Now().After(ctn.idleDeadline)
}
// refresh extends the idle deadline of the connection.
func (ctn *Connection) refresh() {
ctn.idleDeadline = time.Now().Add(ctn.idleTimeout)
if ctn.inflater != nil {
ctn.inflater.Close()
}
ctn.compressed = false
ctn.inflater = nil
}
// initInflater sets up the zlib inflater to read compressed data from the connection
func (ctn *Connection) initInflater(enabled bool, length int) error {
ctn.compressed = enabled
ctn.inflater = nil
if ctn.compressed {
ctn.limitReader.N = int64(length)
r, err := zlib.NewReader(ctn.limitReader)
if err != nil {
return err
}
ctn.inflater = r
}
return nil
}