Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Android Build failed after intalling Firebase Cloud Messaging Unity Sdk. #273

Open
rumaniel opened this issue Aug 1, 2023 · 1 comment

Comments

@rumaniel
Copy link

rumaniel commented Aug 1, 2023

Hi, teams.

I'm implementing the Adjust Unity SDK but faced Null Reference Exception at 157 line on AdjustEditorPreprocessors.cs during the Android Build stage.

I think it's because of at 118 line on AdjustEditorPreprocessors.cs that try to select "/manifest/application/activity[@android:name='com.unity3d.player.UnityPlayerActivity']" node.

Before implementing the Adjust Unity Sdk, I already implement Firebase Cloud Messaging Unity Sdk.

Latest Firebase Cloud Messaging Unity Sdk replace com.unity3d.player.UnityPlayerActivity to com.google.firebase.MessagingUnityPlayerActivity.

Temporarily, I changed that line and can keep implementing Adjust Sdk.

I think there will be an option to customize the default activity name via the inspector.

My environments:

  • Adjust Sdk 4.33.2
  • Unity 2021.3.21f1
  • Windows 10

Best Regards.

@ErnSur
Copy link

ErnSur commented Jul 31, 2024

Same issue here

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants