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I'm implementing the Adjust Unity SDK but faced Null Reference Exception at 157 line on AdjustEditorPreprocessors.cs during the Android Build stage.
I think it's because of at 118 line on AdjustEditorPreprocessors.cs that try to select "/manifest/application/activity[@android:name='com.unity3d.player.UnityPlayerActivity']" node.
Before implementing the Adjust Unity Sdk, I already implement Firebase Cloud Messaging Unity Sdk.
Hi, teams.
I'm implementing the Adjust Unity SDK but faced Null Reference Exception at 157 line on AdjustEditorPreprocessors.cs during the Android Build stage.
I think it's because of at 118 line on AdjustEditorPreprocessors.cs that try to select "/manifest/application/activity[@android:name='com.unity3d.player.UnityPlayerActivity']" node.
Before implementing the Adjust Unity Sdk, I already implement Firebase Cloud Messaging Unity Sdk.
Latest Firebase Cloud Messaging Unity Sdk replace
com.unity3d.player.UnityPlayerActivity
tocom.google.firebase.MessagingUnityPlayerActivity
.Temporarily, I changed that line and can keep implementing Adjust Sdk.
I think there will be an option to customize the default activity name via the inspector.
My environments:
Best Regards.
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