Editor: support multiframe and multiloop selection in View Editor #2127
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Resolves #2124.
This adds support for the multi-frame selection to the View editor. This includes selecting frames in different loops.
When multiple frames are selected, the Property Grid will display shared values for them, and let set values for all frames at once (this is an existing feature, previously only utilized for Sprites).
Emulates classic selection controls:
Ranged selection is supposed to work across loops too.
In terms of code, I added enum called MultiSelectAction that describes selection type, because I don't know any better. If there's an existing equivalent to this in C#, the I may replace this.
PS. I must say that the icons for delay and linked sound really helped testing this!
PPS. code tidying in AGS.Native is just because the loop drawing code was annoying, no functionality changed there.