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v.3.6.0.22 - Beta 2

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@ivan-mogilko ivan-mogilko released this 31 Mar 22:45
· 2325 commits to master since this release

3.6.0 Beta release, for public test.

Editor:

  • Fixed saving of 16-bit sprites with "Sprite storage optimization" enabled.

Script API:

  • Extended Button.Animate() to have blocking style, direction and starting frame parameters.

Engine:

  • In the new key input mode, only key state is only updated once a game frame. This prevents situations when, for example, calling IsKeyPressed during one script callback may return different results without explicit engine updates (Wait calls) in between.
  • 24-bit wav PCM support, comes with the new sound library.
  • Fixed repeatedly execute callback was called numerous times in one frame right after any blocking action.
  • Fixed some mp3 sounds were not playing a bit of sound in the end.
  • Fixed AudioChannel.Position return value was incorrect right after successful Seek.
  • Fixed 1 extra chunk of sound from the old position could be played after Seek.
  • Fixed room debug overlays were not scaled properly if room masks resolution is other than 1:1.
  • Fixed missing log group letter id for "script" ('s') used in config and command line.