ClimberBall is a simple arcade game developed in Java and GLSL and built on top of jMonkeyEngine 3.
Its source and assets are released under MIT license.
Assets are downloadable here: http://galileo.dmi.unict.it/utenti/aegroto/climberball/resources12072017.tar.gz
To run the game, you must:
- Copy the 'resources' folder into 'game/src/main', along with the 'java' folder.
- Set a JME android project. You may want to use these: https://github.com/aegroto/JMEAndroidTemplate https://github.com/Nehon/bootmonkey
Complete the template your Android SDK location and everything you could need to run this basic android project. 3. Copy all the files into this repo in the root folder of the basic project you just set up. This should make the trick.
The MIT License (MIT)
Copyright (c) 2013 Thomas Park
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.