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Assets for the Unity store #1
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If you decide to make this an asset you should definitely make it easier to set up an initial scene. (For Some) eg: Hovercraft VR > Scenes, Lighting , Materials, Customization, About, Exit Scenes > Load1, Load2, Load3 etc. - Loads Level/Scene In this way you could allow for the dev to drag assets/ groups of assets etc into slots in the scripts and it would just require some scene organisation. Regards |
Good ideas. Moved to new issue: #6. |
Not too sure how to contact directly, and unsure of where to post this. Have you seen this? http://www.reddit.com/r/oculus/comments/2u1riy/virtual_desktop_unity_script/ In unity 4.6.x it places the game window on the rift at runtime so you dont have to build. |
Thanks for the heads-up, this does seem useful. Also, to contact me directly: zach at aesthetic interactive dot com. |
Here is a example of customization of editor. http://catlikecoding.com/unity/tutorials/editor/custom-list/ |
For now, I'll provide I just posted the |
Use the Asset Store Tools to create the Unity asset package. Follow the submission guidelines:
...and lots more...
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