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Use more general unit to estimate computational effort #18

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Agapanthus opened this issue Jul 22, 2017 · 1 comment
Open

Use more general unit to estimate computational effort #18

Agapanthus opened this issue Jul 22, 2017 · 1 comment

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@Agapanthus
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Used "effort" so far. But we can not share the "effort" between optimizers for tRenderer and pRenderer.
Therefore, we should introduce spf (samples per frame) as an interchangeable effort-unit.

@Agapanthus
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Hm...
Maybe we want to to weight "samples" with the heaviness of the shader, so that we can compare different shaders...

@Agapanthus Agapanthus reopened this Dec 21, 2017
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