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levels.js
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levels.js
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// Paint Run - Level Maps
// 1 = tile
// 0 = empty
var levels = [{
// 4x4
tiles: [
[1,1,1,0],
[1,0,1,1],
[1,0,1,0],
[1,1,1,1],
]
},{
// 5x5
tiles: [
[1,1,1,1,0],
[1,0,0,1,1],
[1,0,1,1,1],
[1,0,1,0,0],
[1,1,1,1,0],
]
},{
// 6x6
tiles: [
[1,1,1,1,0,1],
[0,0,0,1,1,1],
[0,0,1,1,1,1],
[1,0,1,1,0,1],
[1,1,1,1,0,1],
[0,1,0,1,1,1]
]
},{
// 6x7
tiles: [
[1,1,1,1,1,1],
[0,0,0,1,1,1],
[0,0,1,1,0,1],
[1,0,0,1,0,1],
[1,1,1,1,0,1],
[0,1,1,1,1,1],
[1,1,1,0,1,1]
]
},{
// 7x9
tiles: [
[1,0,1,1,0,1,0],
[1,0,0,1,1,1,1],
[1,0,1,1,0,1,1],
[1,0,1,1,0,1,0],
[1,1,1,0,0,1,0],
[0,1,1,0,1,1,1],
[0,1,0,1,1,1,0],
[0,1,0,1,0,1,0],
[0,1,1,1,1,1,1]
]
},{
// 8x8
tiles: [
[1,0,1,1,1,0,1,0],
[1,0,0,0,1,1,1,1],
[1,0,1,1,1,0,1,1],
[1,0,1,1,1,1,0,1],
[1,1,1,0,0,0,1,1],
[0,1,1,0,0,0,1,1],
[0,1,1,1,0,0,0,0],
[0,1,0,1,1,1,1,1],
]
},{
// 10x4
tiles: [
[1,1,1,1,1,1,0,1,0,1],
[0,1,0,0,1,0,1,1,1,1],
[1,1,1,1,1,1,1,0,1,0],
[0,0,1,0,0,1,1,1,1,1],
]
},{
// 9x9
tiles: [
[1,1,1,1,1,1,1,1,1],
[1,1,0,0,1,0,0,1,1],
[1,0,0,0,1,0,0,0,1],
[1,0,0,1,1,1,0,0,1],
[1,1,1,1,1,1,1,1,1],
[1,0,0,1,1,1,0,0,1],
[1,0,0,0,1,0,0,0,1],
[1,1,0,0,1,0,0,1,1],
[1,1,1,1,1,1,1,1,1],
]
},{
// 5x12
tiles: [
[1,1,1,1,1],
[1,1,1,1,1],
[1,1,1,0,1],
[1,1,0,0,1],
[1,0,0,0,1],
[1,0,0,0,1],
[1,0,0,0,1],
[1,0,0,0,1],
[1,0,0,1,1],
[1,0,1,1,1],
[1,1,1,1,1],
[1,1,1,1,1],
]
}];
export default levels