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Character.java
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Character.java
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import java.awt.*;
import java.io.*;
import java.awt.image.*;
import javax.imageio.*;
public class Character implements Common {
private static final int SPEED = 4;
public static final double PROB_MOVE = 0.02;
private static BufferedImage image;
private int id;
// character's position (unit: tile)
private int x, y;
// character's position (unit: pixel)
private int px, py;
// character's direction (LEFT, RIGHT, UP or DOWN)
private int direction;
// character's animation counter
private int count;
private boolean isMoving;
private int moveLength;
private int moveType;
private String message;
// thread for character animation
private Thread threadAnime;
// reference to Map
private Map map;
public Character(int x, int y, int id, int direction,
int moveType, Map map) {
// init character
this.x = x;
this.y = y;
px = x * CS;
py = y * CS;
this.id = id;
this.direction = direction;
this.moveType = moveType;
this.map = map;
count = 0;
if (image == null) {
loadImage("image/character.gif");
}
// run thread
threadAnime = new Thread(new AnimationThread());
threadAnime.start();
}
public void draw(Graphics g, int offsetX, int offsetY) {
int cx = (id % 8) * (CS * 2);
int cy = (id / 8) * (CS * 4);
// switch image based on animation counter
g.drawImage(image,
px - offsetX,
py - offsetY,
px - offsetX + CS,
py - offsetY + CS,
cx + count * CS,
cy + direction * CS,
cx + CS + count * CS,
cy + direction * CS + CS,
null);
}
public boolean move() {
switch (direction) {
case LEFT:
if (moveLeft()) {
// return true if pixel-based scrolling is completed.
return true;
}
break;
case RIGHT:
if (moveRight()) {
return true;
}
break;
case UP:
if (moveUp()) {
return true;
}
break;
case DOWN:
if (moveDown()) {
return true;
}
break;
}
return false;
}
private boolean moveLeft() {
int nextX = x - 1;
int nextY = y;
if (nextX < 0) nextX = 0;
if (!map.isHit(nextX, nextY)) {
px -= Character.SPEED;
if (px < 0) px = 0;
moveLength += Character.SPEED;
if (moveLength >= CS) {
// pixel-based scrolling is completed
// hero moves to left tile
x--;
px = x * CS;
isMoving = false;
return true;
}
} else {
isMoving = false;
px = x * CS;
py = y * CS;
}
return false;
}
private boolean moveRight() {
int nextX = x + 1;
int nextY = y;
if (nextX > map.getCol() - 1) nextX = map.getCol() - 1;
if (!map.isHit(nextX, nextY)) {
px += Character.SPEED;
if (px > map.getWidth() - CS)
px = map.getWidth() - CS;
moveLength += Character.SPEED;
if (moveLength >= CS) {
x++;
px = x * CS;
isMoving = false;
return true;
}
} else {
isMoving = false;
px = x * CS;
py = y * CS;
}
return false;
}
private boolean moveUp() {
int nextX = x;
int nextY = y - 1;
if (nextY < 0) nextY = 0;
if (!map.isHit(nextX, nextY)) {
py -= Character.SPEED;
if (py < 0) py = 0;
moveLength += Character.SPEED;
if (moveLength >= CS) {
y--;
py = y * CS;
isMoving = false;
return true;
}
} else {
isMoving = false;
px = x * CS;
py = y * CS;
}
return false;
}
private boolean moveDown() {
int nextX = x;
int nextY = y + 1;
if (nextY > map.getRow() - 1) nextY = map.getRow() - 1;
if (!map.isHit(nextX, nextY)) {
py += Character.SPEED;
if (py > map.getHeight() - CS)
py = map.getHeight() - CS;
moveLength += Character.SPEED;
if (moveLength >= CS) {
y++;
py = y * CS;
isMoving = false;
return true;
}
} else {
isMoving = false;
px = x * CS;
py = y * CS;
}
return false;
}
// return the character which is in front of this character
public Character talkWith() {
int nextX = 0;
int nextY = 0;
switch (direction) {
case LEFT:
nextX = x - 1;
nextY = y;
break;
case RIGHT:
nextX = x + 1;
nextY = y;
break;
case UP:
nextX = x;
nextY = y - 1;
break;
case DOWN:
nextX = x;
nextY = y + 1;
break;
}
// is there a character?
Character c = map.checkCharacter(nextX, nextY);
// a player and a character are opposed mutually.
if (c != null) {
switch (direction) {
case LEFT:
c.setDirection(RIGHT);
break;
case RIGHT:
c.setDirection(LEFT);
break;
case UP:
c.setDirection(DOWN);
break;
case DOWN:
c.setDirection(UP);
break;
}
}
return c;
}
public TreasureEvent search() {
Event event = map.checkEvent(x, y);
if (event instanceof TreasureEvent) {
return (TreasureEvent)event;
}
return null;
}
public DoorEvent open() {
int nextX = 0;
int nextY = 0;
switch (direction) {
case LEFT:
nextX = x - 1;
nextY = y;
break;
case RIGHT:
nextX = x + 1;
nextY = y;
break;
case UP:
nextX = x;
nextY = y - 1;
break;
case DOWN:
nextX = x;
nextY = y + 1;
break;
}
Event event = map.checkEvent(nextX, nextY);
if (event instanceof DoorEvent) {
return (DoorEvent)event;
}
return null;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public int getPX() {
return px;
}
public int getPY() {
return py;
}
public void setDirection(int dir) {
direction = dir;
}
public boolean isMoving() {
return isMoving;
}
public void setMoving(boolean flag) {
isMoving = flag;
moveLength = 0;
}
public String getMessage() {
return message;
}
public void setMessage(String message) {
this.message = message;
}
public int getMoveType() {
return moveType;
}
private void loadImage(String filename) {
try {
image = ImageIO.read(getClass().getResource(filename));
} catch (IOException e) {
e.printStackTrace();
}
}
// Animation Class
private class AnimationThread extends Thread {
public void run() {
while (true) {
if (count == 0) {
count = 1;
} else if (count == 1) {
count = 0;
}
try {
Thread.sleep(300);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}