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build-ios.yml
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name: Build on iOS
on:
push:
branches: [main]
pull_request:
branches: [main]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: macos-latest
steps:
- name: Checkout Source
uses: actions/checkout@v2
with:
submodules: 'false'
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -G "Xcode" -B ${{github.workspace}}/build -DBUILD_APS_DEMO=FALSE -DPLATFORM=OS64 -DDEPLOYMENT_TARGET=11.0 -DENABLE_ARC=FALSE -DENABLE_BITCODE=FALSE -DENABLE_VISIBILITY=FALSE -DENABLE_STRICT_TRY_COMPILE=FALSE -DCMAKE_TOOLCHAIN_FILE=cmake/ios.toolchain.cmake
- name: Build
# Build your program with the given configuration
run: xcodebuild -project ${{github.workspace}}/build/apsdk.xcodeproj -configuration ${{env.BUILD_TYPE}}
#- name: Test
#working-directory: ${{github.workspace}}/build
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
#run: ctest -C ${{env.BUILD_TYPE}}