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When playing audio from within an iOS Adobe Air app via the Sound class, it fails to stream to hearing devices connected to the iPhone via MFi
Steps to Reproduce:
Connect a hearing device/implant to an iOS device via MFi (Settings > General > Accessibility > MFi Hearing Devices)
Open Air app and play a sound.
var snd:Sound = new Sound( new URLRequest("sound.mp3") );
snd.play();
Actual Result:
No audio streams to the hearing device. However if music or a sound from a background app is playing, the sound being invoked from the Air app will stream successfully however it gets mixed in with the device's background audio stream.
Expected Result:
The sound should play on the MFi hearing device irrespective of if a background sound being played.
Any Workarounds:
We managed to obtain the required results by using a Distriqt native extension to play a sound (bypassing the Air method).
Bug affects:
Adobe Air 28.0.0.125
iPhone & iPad devices running iOS 10+
Footnote: For some reason, the Adobe bugbase (https://tracker.adobe.com/#/add_bug) is preventing me from logging this as a bug on their system, showing a "Bug submission failed" error on their form.
The text was updated successfully, but these errors were encountered:
Maybe you could try reporting via Adobe Tracker again in a while — maybe there was a temporary server problem. If it continuously fails, though, let me know and I'll investigate.
Problem Description:
When playing audio from within an iOS Adobe Air app via the Sound class, it fails to stream to hearing devices connected to the iPhone via MFi
Steps to Reproduce:
Connect a hearing device/implant to an iOS device via MFi (Settings > General > Accessibility > MFi Hearing Devices)
Open Air app and play a sound.
Actual Result:
No audio streams to the hearing device. However if music or a sound from a background app is playing, the sound being invoked from the Air app will stream successfully however it gets mixed in with the device's background audio stream.
Expected Result:
The sound should play on the MFi hearing device irrespective of if a background sound being played.
Any Workarounds:
We managed to obtain the required results by using a Distriqt native extension to play a sound (bypassing the Air method).
Bug affects:
Adobe Air 28.0.0.125
iPhone & iPad devices running iOS 10+
Footnote: For some reason, the Adobe bugbase (https://tracker.adobe.com/#/add_bug) is preventing me from logging this as a bug on their system, showing a "Bug submission failed" error on their form.
The text was updated successfully, but these errors were encountered: