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events.go
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events.go
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// Copyright 2017 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package simulations
import (
"fmt"
"time"
)
// EventType is the type of event emitted by a simulation network
type EventType string
const (
// EventTypeNode is the type of event emitted when a node is either
// created, started or stopped
EventTypeNode EventType = "node"
// EventTypeConn is the type of event emitted when a connection is
// is either established or dropped between two nodes
EventTypeConn EventType = "conn"
// EventTypeMsg is the type of event emitted when a p2p message it
// sent between two nodes
EventTypeMsg EventType = "msg"
)
// Event is an event emitted by a simulation network
type Event struct {
// Type is the type of the event
Type EventType `json:"type"`
// Time is the time the event happened
Time time.Time `json:"time"`
// Control indicates whether the event is the result of a controlled
// action in the network
Control bool `json:"control"`
// Node is set if the type is EventTypeNode
Node *Node `json:"node,omitempty"`
// Conn is set if the type is EventTypeConn
Conn *Conn `json:"conn,omitempty"`
// Msg is set if the type is EventTypeMsg
Msg *Msg `json:"msg,omitempty"`
//Optionally provide data (currently for simulation frontends only)
Data interface{} `json:"data"`
}
// NewEvent creates a new event for the given object which should be either a
// Node, Conn or Msg.
//
// The object is copied so that the event represents the state of the object
// when NewEvent is called.
func NewEvent(v interface{}) *Event {
event := &Event{Time: time.Now()}
switch v := v.(type) {
case *Node:
event.Type = EventTypeNode
node := *v
event.Node = &node
case *Conn:
event.Type = EventTypeConn
conn := *v
event.Conn = &conn
case *Msg:
event.Type = EventTypeMsg
msg := *v
event.Msg = &msg
default:
panic(fmt.Sprintf("invalid event type: %T", v))
}
return event
}
// ControlEvent creates a new control event
func ControlEvent(v interface{}) *Event {
event := NewEvent(v)
event.Control = true
return event
}
// String returns the string representation of the event
func (e *Event) String() string {
switch e.Type {
case EventTypeNode:
return fmt.Sprintf("<node-event> id: %s up: %t", e.Node.ID().TerminalString(), e.Node.Up)
case EventTypeConn:
return fmt.Sprintf("<conn-event> nodes: %s->%s up: %t", e.Conn.One.TerminalString(), e.Conn.Other.TerminalString(), e.Conn.Up)
case EventTypeMsg:
return fmt.Sprintf("<msg-event> nodes: %s->%s proto: %s, code: %d, received: %t", e.Msg.One.TerminalString(), e.Msg.Other.TerminalString(), e.Msg.Protocol, e.Msg.Code, e.Msg.Received)
default:
return ""
}
}