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General discussion and miscellaneous ideas #1

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Sunconure11 opened this issue Jul 21, 2015 · 99 comments
Closed

General discussion and miscellaneous ideas #1

Sunconure11 opened this issue Jul 21, 2015 · 99 comments

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@Sunconure11
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Feel free to add more:

Rum
Vodka
Tequila
Pulque
Absinthe
Various new forms of wine and beer (Being worked on)
New strains of hops and grapes
A distillery
Bamboo ladders
Bamboo rope ladders
Giant barrels
Wormwood
Blue Agave
Maguey Agave
Gristmills
Revive the kitchen module
Bottling machine
Brandy
Cognac
Apple jack
Apple cider
Grape juice (technically already in though)
Whiskey
More ore dictionary support
Upland Rice
Better bees (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286298-growthcraft-jul-15-2014-proper-1-7-10-release?comment=2198 and http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286298-growthcraft-jul-15-2014-proper-1-7-10-release?comment=2200)
Deepwater rice
Ingame documentation
Villagers smashing grapes with their feet
Bamboo tiki torch
Villages made of bamboo
Minetweaker support
Wild Rice
Meat hooks
Chayote Squash
Various forms of squash that grow along the ground, possibly maybe watermelon and pumpkins could be made to grow like this too.
Fruit cocktails (alcoholic and non-alcoholic)
Moonshine
Agave Syrup (Sugar Alternative)
Desert module
Prickly pears
Cherry module
Nectar (golden apples in fruit press)
Cordial
Whiskey
Colonche
Bees spread flowers from other mods
Corn
Ayahuasca
Magic vines
Marine module
Wax, Honey, Grub (?) and Honeycomb blocks
Sushi
Brewing Keg (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2505072-growthcraft-community-edition-proper-1-7-10?page=4#c67)
Bamboo fences connect to blocks (Done)
Grape Soda (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2505072-growthcraft-community-edition-proper-1-7-10?comment=153)
Upgradable Fish Traps

@Sunconure11
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Decimal colors for fluids (the color appears to be determined by the code rather than any image, via decimal colors, hopefully these work, I am using this site to get decimal codes: http://www.colorhexa.com/), since I have not taught myself java yet (I will create some textures and models in the mean time):

Absinthe: 6393643

Rum: 10579213

Pulque: 16777200

Tequila: 16764309

Vodka: 14474460

Cognac: 10700827

Applejack: 14451517

Whiskey: 14003567

Moonshine: 12632256

Submit more decimal colors for fluids as needed.

@Ar97x
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Ar97x commented Jul 21, 2015

Will it be with flowing textures or just simple, pure colored bottles?
Em 21/07/2015 01:03, "Joseph Caleb Jones" notifications@github.com
escreveu:

Decimal colors for fluids (the color appears to be determined by the code
rather than any image, via decimal colors, hopefully these work, I am using
this site to get decimal codes: http://www.colorhexa.com/), since I have
not taught myself java yet (I will create some textures and models in the
mean time):

Absinthe: 6393643

Rum: 10579213

Pulque: 16777200

Tequila: 16764309

Vodka: 14474460

Cognac: 10700827

Applejack: 14451517

Whiskey: 14003567

Moonshine: 12632256

Submit more decimal colors for fluids as needed.


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https://github.com/Sunconure11/Growthcraft-1.7/issues/1#issuecomment-123161697
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@Sunconure11
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Most likely they will be the same as those from growthcraft in terms of appearance.

@Ar97x
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Ar97x commented Jul 21, 2015

That's nice. The main colors you chosr are pretty much ideal for me.
Em 21/07/2015 02:21, "Joseph Caleb Jones" notifications@github.com
escreveu:

Most likely they will be the same as those from growthcraft in terms of
appearance.


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https://github.com/Sunconure11/Growthcraft-1.7/issues/1#issuecomment-123180183
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@Sunconure11
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Fluids in this mod are colored via the code, not via static images. So most likely creating textures for the new drinks are not needed yet.

@Sunconure11
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I'll send an example of the fluid code.

@Ar97x
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Ar97x commented Jul 21, 2015

I haven't worked with textures in minecraft yet, only public mod
translations and modpack config for my own use
Em 21/07/2015 02:29, "Joseph Caleb Jones" notifications@github.com
escreveu:

Fluids in this mod are colored via the code, not via static images. So
most likely creating textures for the new drinks are not needed yet.


Reply to this email directly or view it on GitHub
https://github.com/Sunconure11/Growthcraft-1.7/issues/1#issuecomment-123183183
.

@Ar97x
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Ar97x commented Jul 21, 2015

BTW, the contribution I can make to the mod is translating it to
portuguese, besides creative ideas.
Em 21/07/2015 02:31, "Victor Diehl" vdiehl97@gmail.com escreveu:

I haven't worked with textures in minecraft yet, only public mod
translations and modpack config for my own use
Em 21/07/2015 02:29, "Joseph Caleb Jones" notifications@github.com
escreveu:

Fluids in this mod are colored via the code, not via static images. So
most likely creating textures for the new drinks are not needed yet.


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https://github.com/Sunconure11/Growthcraft-1.7/issues/1#issuecomment-123183183
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@Sunconure11
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That can work. Once Groth appears here, I will transfer ownership of this repo to him.

@Ar97x
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Ar97x commented Jul 21, 2015 via email

@Ar97x
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Ar97x commented Jul 21, 2015

As soon as he gets it, I'll make the same offer to him

2015-07-21 2:38 GMT-04:00 Victor Diehl vdiehl97@gmail.com:

And I'll keep the translations updated, when new things come out.

@Alatyami
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Very cool, these are some great ideas for continuing a great mod.

Alatyami

Aka GrothHammerPick

@Sunconure11
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I will now transfer the repository to Groth. However, I will still update this thread.

@Sunconure11
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While I wait for him to accept it, I will create a texture for Agave Syrup, since that will be separate from the forms of alcohol the agave addon might add, assuming it takes hold.

@Sunconure11
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Hm, it seems I cannot transfer the repository to him.

@Sunconure11
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I created one texture for Growthcraft Agave. The idea for this module came from Azumarill on the forum, who suggested Agave crops.

@Sunconure11
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Agave Syrup textures are based on booze textures, but, it is not a fluid, so, its color is determined by the texture. I'm going to create a still model later.

@Sunconure11
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@Alatyami
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I have it forked here: https://github.com/alatyami/Growthcraft-1.7

If you want to transfer it we can sync the two and then start using either mine or still use yours, up to you.

@Alatyami
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Hm, it seems I cannot transfer the repository to him.

My Git account is "alatyami"

~Groth

@Alatyami
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My idea for the still will likely look something like this: https://upload.wikimedia.org/wikipedia/commons/thumb/8/8f/Liquor_Still_Frankfort_489226997.jpg/800px-Liquor_Still_Frankfort_489226997.jpg

Then we can have a pipe go to a tank for the resulting fluid.

@Sunconure11
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I know, but, it says I cannot transfer it because of the fact that you have a growthcraft repo as well.

@Alatyami
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Ah ... I removed mine it was named the same.

@Sunconure11
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Transfer requested.

@Ar97x
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Ar97x commented Jul 21, 2015

If you can make a texture for a still like that, it would be awesome. And
Groth, do you want me to work on the portuguese translations now or do you
prefer to do some work before I start it? Remember to notify me as soon as
you get something new, this way I keep the translation updated
Em 21/07/2015 13:09, "Joseph Caleb Jones" notifications@github.com
escreveu:

Transfer requested.


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https://github.com/Sunconure11/Growthcraft-1.7/issues/1#issuecomment-123405241
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@Alatyami
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That would be great. Please do so.

@Alatyami
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@Ar97x I created another issue for you to use for the transition.

@Sunconure11
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I contemplated adding a domestic animals module to the list, but, before I do any modelling for this mod, including the still, I need to finish Deinocheirus for It's About Time. My sleep schedule is out of whack again so this could be a bit.

@Sunconure11
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Updated the page to include that.

@Sunconure11
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Does anyone have any ideas for growthcraft tundra, for when/if that is dealt with? I cannot think of many crops for that, if any at all.

@IceDragon200
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@Sunconure11 Fur Clothing?

I'd like to wear one of those big fluffy fur caps

@Sunconure11
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Fur items of some kind were thought of, but, I cannot think of many unique uses for it. Though fur would be nice.

@Sunconure11
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While neither the isopod or boar (well, the boar might) fit in any current concepts for modules, I was wondering if it might be possible to make these in the mod:

https://www.reddit.com/r/Minecraft/comments/3w0yqm/found_this_in_my_sketch_folder_kind_of_wish_i/

Look in the comments for the isopod.

@Sunconure11
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Since me and pitch had a brief discussion on how we might all be overwhelming the coders, why not some smaller, simple ideas? Watermelon wine? (fermented from watermelons)

@Sunconure11
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@Sunconure11
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@Sunconure11
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Still working with dairy a bit, but, I need a better list of materials for future tools.

Anyone got anything? This is my current list:

Vanilla materials, plus thaumium, voidsteel, manasteel, steel, silver, copper, bronze, electrum, ivory (if that makes it into snow), certus quartz, ender amethyst, ruby, sapphire, peridot, (list other mod materials here)

This is for mod support mainly

@Ar97x
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Ar97x commented Dec 24, 2015 via email

@Ar97x
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Ar97x commented Jan 8, 2016

"Hey, could you possibly make Fishtraps upgradable with a magic fishing rod? Even if they consume the rods' durability when they catch things, it'd still make the traps a lot more fun and interactive." -Quote from Lord Eric.

@HanatakeYurii
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Hi,

I hope I will not throw a rock in a pool but I would have suggested lambics for the "Various new forms" of beers.
Lambics are produced by spontaneous fermentation (no yeasts are added in, they're exposed to wild yeasts and bacterias). They can be found in various kinds including for the most-known kriek lambic (refermented with sour cherries) and gueuze (blending young (1-year-old) and old (2- to 3-year-old) lambics, which is then bottled for a second fermentation).
They're common beers in Belgium and are of a really different taste than conventionnal beers.

I think it would not be so hard to add them since major fermenting mechanics already exist, and would add some variety with the use of other fruits like cherries.

Thanks for considering this ... and for your great work as well ^^

(PS: my second idea was to add fruit alcohols like sirups, and possibly make cocktails of them, but it's way more hazy in my mind)

@Sunconure11
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I think we can probably handle fruit alcohol in a future module. Maybe a small cherry tree module for what you are describing? What do you say, @IceDragon200 @PitchBright @Alatyami @Ar97x

Plus we could finally do the cultivar system to an extent with a cherry tree module.

@Ar97x
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Ar97x commented Feb 21, 2016 via email

@PitchBright
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What exactly does "Community Edition" mean anyway?

@Sunconure11
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Community Edition refers to the fact that this is a continuation done by several people, who have continued Gwafu's work in his or her absence.

@PitchBright
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Would be great if we had more people helping. I think we should make a new rule:

  1. Each member of the community is allowed to submit one idea
  2. Each member of the community is not allowed to submit a second idea, until they have either executed their first idea, or found somebody to execute it the code/art.

I feel like you guys spend more time day-dreaming and spit-balling ideas, rather than actually contributing to the "community edition". It makes for extra noise and headache for the two or three people who are actually actively working on stuff. I honestly don't think we need to "chef by committee" this puppy. What makes it worse is that 90% of the stuff being thrown out as "cool ideas" are total departures from Gwafu was creating. I don't know how many times/ways I have to say that.

I think another good rule would be… if you refer to it by its Latin name… then it shouldn't be in GrowthCraft.

Look at that first post? Who the fock is gonna make all that stuff? Let's get real here. All we're doing is making a giant list of stuff that makes this mod (and the work to be done on it by the few who are doing it) feel like a Mountain.

@Sunconure11
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This thread was created with the sole purpose of collecting as many ideas mentioned by players as possible. This is one of the oldest pages on here, and there is indeed a good chance little of this would be executed. I added all of this based on ideas from the thread and such at the time.

Also, your idea for how players should commit stuff sounds like a bad idea, though we do need more coders.

I did try to get some minor legwork done for these ideas though.

@PitchBright
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@Sunconure11 , please make a Wiki list of all the boozes that were submitted in this whole convo (not the stuff that you can't put in your mouth and swallow like Bamboo Ladders. Booze only.)

Then close this up.

The Brew Kettle is fully configurable, it's extremely powerful and if anybody wants to make some obscure booze… they're more than welcome to. All they need to do is code it up and supply the art.

@PitchBright
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Then change the title to "General Discussion and Random Ideas"

@Sunconure11
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I'll try the stuff that won't require a distillery. I have not made the model for that as I cannot find a suitable design, some are shoddy, some are too big or too industrial, I need a design to fit in with Growthcraft.

@Sunconure11 Sunconure11 changed the title Brew Kettle for General Suggestions and Discussions General discussion and miscellaneous ideas Feb 21, 2016
@Sunconure11
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Im going to toss out a script here tomorrow with as much of the booze this has mentioned. It will be a modified config file, but, think of it as these ideas being executed without the dev needing to code it.

After that, I'll close this. These scripts might require a few mods though. Witchery (absinthe), and at least something with most major fruits come to mind.

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