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Error-limited Mesh decimation #40

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TheBlune opened this issue Oct 25, 2017 · 2 comments
Open

Error-limited Mesh decimation #40

TheBlune opened this issue Oct 25, 2017 · 2 comments

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@TheBlune
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Hi @alecjacobson

thanks for the great work and your help so far.

I need to decimate meshes until a certain error-treshhold is reached. The meshes have a high precision and I cannot afford to lose too much details. Is there anything in your Toolbox that could help me with that?

As I understand your proposed point_mesh_squared_distance(P,V,F)-Function (Point, Vertices, Faces?) computes the distance to the nearest point...I need to compare the original mesh with a decimated mesh or something similar.

Common High-precision Data defines the error as max. distance of mesh patches to original surface or min distance of two vertices to be allowed to create a Patch between them.

Thanks in advance.

Best regards
TheBlune

@oqilipo
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oqilipo commented Oct 25, 2017

@TheBlune
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Thanks for your help. Unfortunately I wasn't able to open the second link and the "supplementary Material" Link on the Github-Page of bldeng and therefore didn't find any evidence of an error-parameter or error-algorithm I could use.

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