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[Bug]: Armor bug with OptiFine #5040
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and yeah, when I don't use optifine the textures are normal |
thats just on optifine being omega intrusive |
I think this is a known issue, Its not OptiFine Specific as I am using oculus and having the same issues. |
Might have to do with the armor layers at least to some extend. I've talked to Alex about this a bit and we didn't really arrive at a conclusion since he wants the armors to be as "tight"/close to the characters as they are currently. |
Since this seems to be a design decision, I wanna look into porting the older bulkier textures to 1.18.2 by making a texture pack. Would that be easy to do? (I have little experience with making texture/resource packs but decent programming experience). And is there anywhere I can get access to the older Armor textures? |
Duplicate of #4936 |
А если проблемы с Oculus+emdeddium или+Rubidium и игра вылетает? |
This is not the same bug. The one you're talking about is avout skin layers and is now patched. The bug described above is the texture not correctly used like the part of the texture image for the helmet being used for the leggings. It looks like Optifine is overwritting the json model files for the mod armors |
What happened?
the armor texture is all messed up when using optifine, I tested all versions of optifine and all alpha versions of the mod for 1.20.1 and the texture of all armor (except the sheep's disguise and myrmex armor) always stays messy.
Minecraft Version
1.20.1
Ice and Fire version
iceandfire-2.1.13-1.20.1+build.2.1.13-alpha-7
Citadel version
citadel-2.4.9-1.20.1
Relevant log output
No response
Other Information
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