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Texturing with a selection of different set of photos #1472
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You need to find a way to provide to the Texturing node an sfmData file with only the selected views/cameras. |
For instance, you can use the ConvertSfmFormat node and set an "Image White List".
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You should put it between the Meshing and Texturing nodes. |
(But the PrepareDenseScene should not have failed like this...) |
I tried, but i think I am making some kind of mistake. Can you send me more information of how to connect properly the meshing, ConvertSfmFormat and tecturing nodes? Thank you |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
This issue is closed due to inactivity. Feel free to re-open if new information is available. |
I am trying to generate a multispectral 3D model with both visile, UV and IR images. The picture are acquired with the object always in the same position and with different light sources.
My problem is the following: i acquired 3 rings of pictures with visible light (flipping the object on different sides), but only for two of them I have the photos with the UV and IR source.
I used the 3 rings with visible light to build the 3D model and then I would like to use the method reported in:
#763
to generate a texture with the UV and IR set (only 2 set of images). The process fail because a set of image is missing.
Is it possible to use only 2 of the 3 set of photo to re-texture the model?
Thanks
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