[bug] MR2023.1.0 on Windows: LSCM
& ABF
unwrap do not compute / generate the right textures
#1965
Labels
bug
for actual bugs (unsure? use type:question)
Describe the bug
Setting the unwrap method to
LSCM
orABF
in theTexturing
node in MR 2023.1.0 on Windows, does not produce the correct texture images, even though the logs / status say that the node was "successful". For large datasets, the node generally does not compute. But on the toy monstree_mini6 dataset, the node computes for about 15 minutes (on my system), before producing a completely dark texture image, as shown below.Basic
unwrap works fine. I have attached the verbose tracebacks & corresponding texture images below.Steps to reproduce
LSCM
/ABF
in theTexturing
node.Expected behavior
Unwrap procedure should yield the correct texture files in a reasonable amount of time.
Logs
(In these cases, the
textureSide
parameter was set to 4096 instead of the default 8192.Texturing
withbasic
:Texturing
withLSCM
:Texturing
withABF
:Desktop environment
Additional context
LSCM
&ABF
, the following is mentioned for all triangles:No visibility for triangle * in texture atlas * after scoring!!
LSCM
, the following error is present:I am aware, there are other issues on this repo mentioning this, but unlike in those cases, there is no segfault here.
ABF
.The text was updated successfully, but these errors were encountered: